1.9.1 alpha progress
Moderator: TTDPatch Moderators
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
I wonder how many vehicles you got ?? does theirs number is displaying correctly in Company Info ?? I have this problem with save downloaded from this forum ... but there were many,many,very many vehiclesPetaja wrote:My morevehicles is set by 10.
What would you suggest?
what are you looking at? it's a signature!
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
I never take it past 5. My comp couldn't handle it after that.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Code: Select all
// Created by TTDPatch Starter [www.ttdpatch.de.vu]
// Compatibile with 1.9.1 alpha 32 (March 2, 2003)
disasters 255
planecrashcontrol 12
saveextradata on
miscmods 0
ships 240
trains 240
planes 240
spread 50
multihead 35
// aiboost <- switch not introduced in this version or obsolete
roadvehs 240
morevehicles 10
startyear 1945
errorpopuptime 5
largertowns 32
towngrowthlimit 128
curves 3313
mountains 3313
mammothtrains on
gotodepot on
largestations on
signcheats on
cheatscost on
feederservice on
generalfixes on
keepsmallairport on
moreairports on
rvqueueing on
longbridges on
loadtime on
showspeed on
debtmax on
signalsontrafficside on
electrifiedrailway on
nonstop on
fullloadany on
presignals on
extpresignals on
trainrefit on
// reducedsave <- switch not introduced in this version or obsolete
verbose off
lowmemory off
selectgoods on
noinflation off
extradynamite on
enginespersist on
newships on
newplanes on
newtrains on
newrvs on
forceautorenew on
win2k on
gradualloading on
subsidiaries on
forcerebuildovl on
officefood on
moveerrorpopup on
morenews on
eternalgame on
bribe on
diskmenu on
showfulldate on
loadallgraphics off
unifiedmaglev 2
autorenew -18
bridgespeedlimits 90
// rvpower <- switch not introduced in this version or obsolete
servint 16000
signal1waittime 255
signal2waittime 30

what are you looking at? it's a signature!
Alpha 35 and updated graphics
I've posted Alpha 35, which like always fixes a number of bugs. Just like Marcin's experimental alpha 34.1, this one also makes all ship graphics incompatible, but more on that below.
Before I go into the actual changes, I want to welcome a new member to the TTDPatch development team. Oskar Eisemuth has written a feature called "morebuildoptions" or "-YB", which allows you to build crossing tunnels as well as more than one industry of each type. In addition, it allows you to remove company statues, radio transmitters and lighthouses by holding down the Ctrl key. You can find Oskar's site at http://inter-ee.net/allvb//ttdpatch/ to see if he has any experimental builds.
Since Alpha 35 invalidates the current ship graphics, I have taken the time to update all graphics files to include the new climate selection. This means that it is now safe (and recommended) that you put both the arcticset and the tempset entries in newgrf.txt, as well as both reefer and car carrier. The game will automatically activate the right entries depending on the current climate. This doesn't work, however, if you have "loadallgraphics on", in which case the files will be loaded even for the wrong climate. This means that you should make sure "loadallgraphics" is turned off, unless you have a specific reason to use it. In addition, the cargo set no longer steals all Toyland train carriages, because it won't be activated in the Toyland climate.
Make sure that you download the updated graphics files before trying alpha 35, or your ships will sound wrong, and will not be refittable.
I have also implemented semaphore signals, using "semaphores on" or "-YS". Any signal you build before 1975 will be a semaphore signal, and after that year, it will be a light signal. Note that I do not yet have any graphics for semaphore signals, so you won't actually see them. I suspect it won't be too long until Michael has working graphics for this though
All changes in 1.9.1 alpha 35 (March 23, 2003):
Before I go into the actual changes, I want to welcome a new member to the TTDPatch development team. Oskar Eisemuth has written a feature called "morebuildoptions" or "-YB", which allows you to build crossing tunnels as well as more than one industry of each type. In addition, it allows you to remove company statues, radio transmitters and lighthouses by holding down the Ctrl key. You can find Oskar's site at http://inter-ee.net/allvb//ttdpatch/ to see if he has any experimental builds.
Since Alpha 35 invalidates the current ship graphics, I have taken the time to update all graphics files to include the new climate selection. This means that it is now safe (and recommended) that you put both the arcticset and the tempset entries in newgrf.txt, as well as both reefer and car carrier. The game will automatically activate the right entries depending on the current climate. This doesn't work, however, if you have "loadallgraphics on", in which case the files will be loaded even for the wrong climate. This means that you should make sure "loadallgraphics" is turned off, unless you have a specific reason to use it. In addition, the cargo set no longer steals all Toyland train carriages, because it won't be activated in the Toyland climate.
Make sure that you download the updated graphics files before trying alpha 35, or your ships will sound wrong, and will not be refittable.
I have also implemented semaphore signals, using "semaphores on" or "-YS". Any signal you build before 1975 will be a semaphore signal, and after that year, it will be a light signal. Note that I do not yet have any graphics for semaphore signals, so you won't actually see them. I suspect it won't be too long until Michael has working graphics for this though

All changes in 1.9.1 alpha 35 (March 23, 2003):
- fixed bug with wrong order of train vehicles in purchase list (may still be wrong for some savegames)
- actually made sure no action 7 will be applied in the initialization, as promised by alpha 34 already
- debug flag w to disable waiting for key on warnings
- debug flag T to terminate TTD right after collecting new version info (to automate the collection for many versions)
- by Marcin: insert new prop 10 for ships (sound effect); makes all ship graphics incompatible
- by Marcin: properly document prop 0C and 0D for planes (speed & accel)
- by Oskar: new switch "morebuildoptions on" or -YB to allow building tunnels that cross (though they're still independent) and more than one industry of each type per city
- by Oskar: allow removing company statues, lighthouses and radio transmitters with Ctrl if morebuildoptions is on
- implement semaphore signals: "semaphores on" or -YS, still no graphics yet
- moved rail type conversion into postinfoapply
- split infoapply into inforeset and infoapply; call them separately when loading a game (reset before loading; apply new info after loading)
- allow testing patch flags in action 7 (new param-num 85)
- created action 9 which is identical to action 7 except that it isn't ignored during the initialization
- fixed bug in bit testing in action 7
- saveextradata also saves TTDPatch vehicle data
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
Re: Alpha 35 and updated graphics
I would like to say hello and thanks for the effortPatchman wrote:Before I go into the actual changes, I want to welcome a new member to the TTDPatch development team. Oskar Eisemuth
Well, back to work, lot's of it in the near future
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Re: Alpha 35 and updated graphics
right ... thanks Oskarspaceman-spiff wrote:I would like to say hello and thanks for the effortPatchman wrote:Before I go into the actual changes, I want to welcome a new member to the TTDPatch development team. Oskar Eisemuth

what are you looking at? it's a signature!
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
But I do you for double posting.
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
What double post




Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Before anyone has replied to your post you can delete it yourself you know. 
Just push the X button beside the edit button.
Look at screenshot.

Just push the X button beside the edit button.
Look at screenshot.
- Attachments
-
- delete.jpg (7.96 KiB) Viewed 1333 times
Last edited by Rob on 26 Mar 2003 06:08, edited 1 time in total.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Who is online
Users browsing this forum: No registered users and 5 guests