Ok heres what I am wanting to do. I got the USset for the trains, and I got George's ECS. Since there are so many good graphics that come with the US train set I want to change what some of their cargo does for my game (personal use only not distrubited)
I am really wanting to learn this stuff it just confuses me a bit.
for my learning process I want to try and keep it as simple as I can. So I'll do sprites 4371-4387. I am going to make a seprate GRF for it so that I can place it below the USset and over ride the original.
Ok after the 8 facings both full and empty, there are these two lines:
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4388 * 13 02 00 B3 02 02 01 00 00 00 01 00 00 00
4389 * 4 01 00 01 08
Ok the first 00 after the action 2 means its a train item right?
then we got the B3 Not sure what that means if converted back to decmil its 179 but acording to the tutorial that should be the cargo ID and theres no odd cargo id numbers that resembles that.
for my version I will put 18 there which acording to
this should be Vehicles/Rubber or am i understanding this wrong?
Next two lines as I understand it means it has both a full and empty set of sprites.
Rest of that line is A LOT longer then in the tutorial. the tut just says that:
00 00 Use the first set while in motion
00 00 And also while loading/unloading
I could use a little more details on that one. I don't quite understand. 01 01 01 01 would mean one set of graphics for full and empty?