Wolf01 wrote:yes, road vehicles always stop at the first bay (at difference of the trains which stop at the last tile of the first platform)
i found that is possible to imitate the trains behaviour: for example you have 4 bays in line, you put in orders
go to A load 10%
go to A load 10%
go to A load 20%
go to A load full load
and the RV will visit always the first bay, also the second, but doing so it will get loaded and doesn't wait so much at the first bays, but it waits for the full load at the last bay
doing so you waste order space, but you see a nice effect
(...)
But what if you don't want vehicles to load at the first bay? It takes a lot of time when vehicles need to stop multiple times (in your example, 4 times).
Isn't it possible to make a patch option which allows you to choose between either the current behaviour, or vehicles that will automatically choose the farthest free slot? Or maybe even that when they are waiting for a load, they will drive forward as far as possible.* I'm sure this will increase traffic flow, and it allows you to build more advanced bus/truck stations.
*For example, suppose you have two vehicles (set to full load) arriving at a (drive-through) loading bay, which has an amount of cargo waiting for one and a half vehicle capacity. The first vehicle will drive to the end (the first vehicle slot) and load, the second vehicle will take the slot just behind the first, and also load. When the first vehicle has finished loading and departs, the second vehicle will drive forward to the first slot and wait until new cargo arrives to be loaded (until it is full and departs).
For another example of this behaviour, head to your local bus station.