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Moderator: Graphics Moderators
Nice idea - also, this would allow you to turn off the shadows in the options menu.Zimmlock wrote:Why not splitting like normal TTD sprites, a ground tile, a building part, and new for OTTD a semi transparent shadow part that contains the hole shadow or all shadows of variouse structure on one tile. Advatage is that the shadow ll fall on the building standing on the next tile. And you have stil three images as you had before in your example.
No, it should be on C.Ben_Robbins_ wrote:Are you also sugesting that the shaddow that falls onto the tile area is part of B rather than A? or should the shaddow still just sit on the base sprite?
0 - Road (8 way, two sets, one for left hand drive, one for right hand drive)
1 - Normal Rail (what we have now, limit 160km/h on straights)
2 - Normal Rail with overhead wires.
3 - High Speed Rail (rail on a concrete foundation, up to 300 - 350km/h)
4 - Maglev / Monorail.
5 - Narrow Gauge (has two tracks in the main directions, instead of one)
6 - Trams (basically narrow gauge plus roads)
7 - Rack Railway (a third, toothed rail in the middle)
there is no limit, we have lots of layers each is programable based on situation.1. Base Sprite
2. Base Shaddow
3. Grid
4. Building
5. Building Shaddow
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