
Arda eager first time poster
Edit: I cant belive i actually managed to take the diff and merge it with the miniin code and then compile it all back into a working game.. got to love the dedication of the people arounde these forums.
Moderator: OpenTTD Developers
You're allowed here to report all problems you find in the miniIN version. I only do not understand your problem with the patch. Your sure it is that patch?. You have a screenshot?Arda wrote:5722-MiniIN with addional_orders_another-fix-new.diff
Im not sure if we are to post problems with the different patches included within the miniin in here or in their respective forums, but in Advanced Auto Replace you cant select the last wagon on the list in order to auto-change it. I cant even make the auto-change for wagons work at all, but that could just be me.
Arda
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Error: !Disconnecting train
openttd: openttd.c:86: error: Assertion `0' failed.
Aborted
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openttd: yapf/follow_track.hpp:46: bool CFollowTrackT<Ttr_type_, T90deg_turns_allowed_>::Follow(TileIndex, Trackdir) [with TransportTypes Ttr_type_ = TRANSPORT_RAIL, bool T90deg_turns_allowed_ = false]: Assertion `(GetTileTrackStatus(m_old_tile, TT()) & TrackdirToTrackdirBits(m_old_td)) != 0' failed.
Aborted
Its weird - but yes, reverting the dragdrop does seem to stop the error. But it shouldnt matter...Expresso wrote:Well, got a nice bugreport here.
Well, the current version of PBS is unsupported (its just been made to work with the MiniIN for those that cant live without), with plans for it to be totally rewritten once the YAPF pathfinder is complete.I noticed some odd behaviour with PBS.
I was pounding on how to take a screenshot that showed what i was talking about, in the end i just gave up the entire screenshot thingysc79 wrote:2 notes on your post; include a revision number and a picture is worth a thousand words
Well, it doesnt actually affect track building, just the cost of buying the land. You're right that it can get really extreme though. I usually have it turned off early in the game (especially if im using expensive train sets, hard difficulty settings or, god forbid, only passangers/mail), otherwise im actually forced to abandon construction around towns once they reach 2-3 thousand population. Then turn it back on once the profit starts to come in. If you do a lot of construction around towns, it actually works pretty well to keep the runaway profit in check (and trying to bulldoze a path through a 50k+ town even late in the game becomes nasty).BTW - one more problem - the "Advanced town handling patch" causes, apart from houses, also railway track building to be very expensive.
I believe it wasnt accepted into the nightlies because it had a few issues, and Rich dropped it from the MiniIN patch to keep them both in sync.Pitty the slim long airport - what is it again - didn't make it in the miniIN/nightly - how come?
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