Well, the old realistic acceleration function was written by someone on some day, and I think that no one (of the devs) ever looked to it again. That's why it hasn't been updated (in trunk) for a long time.
Also, there are more important things to do. And why make your hands dirty on something that is already worked on by somebody else? I mean, why update that old dirty function if some bloke is already coding a new version which will be better anyway

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Your patch is simple but effective, which is a great thing, but the background is still that old crappy function.
Anyway, this patch (the MiniIN version at least) includes both functions (each with its own advantages and disadvantages), so that the player can choose the one (s)he likes best.
Maybe, if this version is merged with the branch, you should insist on keeping the credits for SRA-T, or, as it is currently called, Realistic Acceleration v2.0.