new lighting for buildings
Moderator: Graphics Moderators
technically modified version of the light setup. also added a version for higher buildings. description in the wiki, be sure to read the new note before using.
what do you think? should this be the definite new setup? its still the lower-contrast version from above. To all the people rendering stuff, please try to play around with light/ambient occlusion energy values and colour. right now sun has value 0.8 and ao has value 1.5. changing sun=1 and ao=1.25 makes a more contrast version for example. also check colour balance (sun yellow, ambient blue ...)
what do you think? should this be the definite new setup? its still the lower-contrast version from above. To all the people rendering stuff, please try to play around with light/ambient occlusion energy values and colour. right now sun has value 0.8 and ao has value 1.5. changing sun=1 and ao=1.25 makes a more contrast version for example. also check colour balance (sun yellow, ambient blue ...)
Last edited by Aracirion on 24 Jul 2006 11:35, edited 1 time in total.
Cool, lets try. Head to the wiki for more info.
- Attachments
-
- New Setup (Version E)
- h2 E sat-60 FEFFF2.png (82.48 KiB) Viewed 6769 times
-
- old setup (Version D)
- h2 D.png (102.58 KiB) Viewed 6768 times
-
- Light Setup E.zip
- (347.28 KiB) Downloaded 367 times
Slightly modified version. Tiles line up better now. Please go to the wiki wiki.
- Attachments
-
- Template F middle contrast.zip
- (1.59 MiB) Downloaded 3720 times
Last edited by Aracirion on 16 Aug 2006 23:14, edited 1 time in total.
If I were photographing the buildings, then the top one would be about 1/2 stop underexposed, and the second about 1 stop overexposed.
For that bright an in-sun facing, the shadows would be quite deep and dark. You will also tend to lose the contrast on the sunlit face that gives all the modelling and shape.
Best mix would be the darkness of the shadows on the D building, and a slightly brighter sun-facing side.
For that bright an in-sun facing, the shadows would be quite deep and dark. You will also tend to lose the contrast on the sunlit face that gives all the modelling and shape.
Best mix would be the darkness of the shadows on the D building, and a slightly brighter sun-facing side.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Yeah, that looks really good to me. The shadows match the brightness of the light on the front of the building. As a result, the colours are less washed out, and look richer. Great work.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
- Field-Mouse
- Traffic Manager
- Posts: 193
- Joined: 03 Jan 2006 12:04
- Location: Sweden
- Contact:
- Field-Mouse
- Traffic Manager
- Posts: 193
- Joined: 03 Jan 2006 12:04
- Location: Sweden
- Contact:
- Field-Mouse
- Traffic Manager
- Posts: 193
- Joined: 03 Jan 2006 12:04
- Location: Sweden
- Contact:
Who is online
Users browsing this forum: No registered users and 13 guests