
- All steamers (including narrow gauge) are animated now. Please tell your opinions about NG steamers animation.
- Visible cargos for narrow gauge are redrawn by George.
Enjoy!

Moderator: Graphics Moderators
Ah, OK. I can see that it'd be unrealistic to make different liveries for closed freight wagons then. I did not realise this.Wile E. Coyote wrote:... Fixing this problem for closed freight wagons would be more difficult, but it's situation near to reality: in Serbia you can really see train which contains 40 same Gbs or Eas wagons; with tankers is slightly different situation, we have two big oil companies ("Jugopetrol" - yellow livery and "Beopetrol" - blue livery), and there are randomized liveries for tankers in game.
I don't think this is so. Having speed limits for passengers/mail but not for freight seems more odd - to me. You work hard to make the set realistic so why not have slower freight? Often in games people make separate tracks/routes for (slower) freight and (faster) passenger service, I think. Not always, but in cases where this is a lot of traffic in a portion of the network people will make separate tracks there. That is quite realistic, and other sets reflect the difference in maximum speeds for passengers vs freight. I think if a person does not like to play the game with separate speed limits for passengers and freight, then they do not have to: they just turn off "wagonspeedlimits". (This is all just my opinion though.As you probably noticed, there are 5 wagons generations: for 100, 120, 140, 160 and 200 km/h. That's problem with freight wagons: there are simply not enough generations for them, and that's reason I haven't set speed limits for them. In real, maximum speed is for allmost all 4-axle freight wagons 120 or 140 km/h, and that would be really odd for game.
There is something like that in ECS: it's cargo "Petrol", produced by refineries. So, you must wait for Hotfix compatible with ECSHaroldV wrote:Related suggestion: In Temperate climate, is it possible to add the cargo refit "Goods" to Oil Tankers then? In Temperate, I think it is somewhat rare to use Oil Tankers for oil much, because most oil is produced from Oil Rigs in the sea, and transported to Refineries by ship. But it would be nice to have the goods produced by Refineries (in the real world most of which would be petroleum - which is liquid) transportable by refitted Oil Tankers. This would add graphical variety and the "Oil" Tankers would be appropriate for a liquid "Goods" type, yes?
OK, I'll see what to do. Maybe to adjust gamespeed via parameter?HaroldV wrote:I don't think this is so. Having speed limits for passengers/mail but not for freight seems more odd - to me. You work hard to make the set realistic so why not have slower freight? Often in games people make separate tracks/routes for (slower) freight and (faster) passenger service, I think. Not always, but in cases where this is a lot of traffic in a portion of the network people will make separate tracks there. That is quite realistic, and other sets reflect the difference in maximum speeds for passengers vs freight. I think if a person does not like to play the game with separate speed limits for passengers and freight, then they do not have to: they just turn off "wagonspeedlimits". (This is all just my opinion though.)
OK, I'm waiting.HaroldV wrote:I will do a proper examination of the 'MUs issues when I get time and get back to you some better data.
Haha. Good old ECS. OK, we'll wait.Wile E. Coyote wrote: re: Oil Tanker refitting: ... There is something like that in ECS: it's cargo "Petrol", produced by refineries. So, you must wait for Hotfix compatible with ECS![]()
I understand, but still disagree. The patch itself has options if a player does not wish to "suffer"Wile E. Coyote wrote:re: speed limits: OK, I'll see what to do. Maybe to adjust gamespeed via parameter?(Altough I agree with Dave; he gave good example for reason avoiding speed limits for freight wagons. Same situation is in Serbia: you have both freight and passenger trains on same railroads.)
Right, from some quick testing ...HaroldV wrote:I will do a proper examination of the 'MUs issues when I get time and get back to you some better data.Wile E. Coyote wrote:OK, I'm waiting.
Hmm, if it only works after the base sprites you're still not doing it right. Did you use the example code from the wiki? That should work no matter where you put your grf in the list.Wile E. Coyote wrote:In meantime, problems with wrong GRF version are fixed due to Patchman's great work.Note that you must load this set after base sprites, because in other case you can't have nice allignment of wagons in trains list.
Code: Select all
26 * 9 0D 8E 00 FF FF 02 00 00 00
27 * 9 0D 9E 08 9E FF 08 00 00 00
Users browsing this forum: Google [Bot] and 5 guests