[WIP] The real central station & Airport transfer

Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.

Moderator: Locomotion Moderators

Post Reply
User avatar
wyctor
Director
Director
Posts: 630
Joined: 02 Jan 2006 17:13
Location: Budapest, Hungary

[WIP] The real central station & Airport transfer

Post by wyctor »

I'm working on the next:

I want to make a real central station. I mean, it'll be a building like, heliport, or etc. which will accept, and produce passengers. you have to build it near the station as an industry.

There will be and Airport transfer too, which will do the same as the real central station, but will look different.
User avatar
wyctor
Director
Director
Posts: 630
Joined: 02 Jan 2006 17:13
Location: Budapest, Hungary

Post by wyctor »

could anyone help me in making new graphics of buildings?
User avatar
Breeze646
Route Supervisor
Route Supervisor
Posts: 421
Joined: 05 Dec 2005 06:36
Location: Ottawa, Ontario, Canada (Aka Capital of Canada)

Post by Breeze646 »

Uhh could you explain this beter? I think I get what you mean.

Is it susposted to be like a Ski Center?

I'm just asking this questions since others will probably ask them.
Image I like Articulated Buses or Streetcars (Although I really like anything with wheels including planes, Thanks to Seelenquell for making Toronto's ALRV and CLRV for Locomotion. All we need now is a TTC D40LF and D60LF to go with the LRVs. Plus the Scarborough RT vehicles too.)
Resion for the LRV's is to make a good alternative to buses. Visit Here for more info.
Image

Breeze's Bus Shop *Opening Soon*
User avatar
wyctor
Director
Director
Posts: 630
Joined: 02 Jan 2006 17:13
Location: Budapest, Hungary

Post by wyctor »

yes, like ski center.
busman
Traffic Manager
Traffic Manager
Posts: 131
Joined: 31 Jan 2006 00:18

Post by busman »

how about a rail yard/contianer port, it would act like a doppler for goods and mail, or oil. the graphic for the rail yard could be a tower building, and the port could be a couple of contianer cranes
User avatar
wyctor
Director
Director
Posts: 630
Joined: 02 Jan 2006 17:13
Location: Budapest, Hungary

Post by wyctor »

i don't know ATM how to make the current project...so please be patient, and wait with new requests.

EDIT: In the first, I try to do that with the graphics of Food processing plant..sorry, but I'm not sure how to make new graphics for buildings.
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Post by Illegal_Alien »

Just like building a train or whatever.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
User avatar
Seelenquell
Tycoon
Tycoon
Posts: 1893
Joined: 16 Oct 2004 13:42
Location: C:\

Post by Seelenquell »

the xml is something confusing in the house-part. you can define levels if i interpreted right. so you have to build only the bottom, middle-level and roof. and you can create i skyscraper *s*.
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
User avatar
wyctor
Director
Director
Posts: 630
Joined: 02 Jan 2006 17:13
Location: Budapest, Hungary

Post by wyctor »

I'll try.
Post Reply

Return to “Locomotion Graphics, Modifications & Tools”

Who is online

Users browsing this forum: No registered users and 19 guests