I understand this.Haukinger wrote:Hehehe... that looks nicebut - if you connect new industries, they will stay and powerplants won't be that predominant. I'd close down powerplants, but they don't count the years since they last got coal (I think, correct me if I'm wrong), so it's different from other industries where I can start closing them after a certain amount of years. Perhaps when a new industry is spawned, powerplants could be made more improbable as their numbers grow.
When I was thinking about it, I got an idea:
It all depends on whether you can count industrys of one type...
Choose a factor: Mine per Powerplant. (MpP)
Don't ever create or close powerplants.
Now, if you create a mine, check the MpP value and then decide
if a powerplant has to be created.
Example: there are 9 mines and 3 powereplants and MpP is e.g. 3.
Now a mine is created: 10/3 > 3 (give the powerplant a chance of 33%)
If fail... next mine: 11/3 >> 3 (powerplant chance of 66%)
and so on... if new mine: e.g. 11/4 < 3 (no chance for powerplant)
If a mine is closed down do something similar
That's a nice idea. So I use my trucks to subsidise the factory.Haukinger wrote:I like that behaviour, btw, think of it as the factory going bankrupt as they can't sell anything![]()
So I'm the EU. Cool.
klogg