Add new vehicules and others graphics - newbie questions
Moderator: Graphics Moderators
maybe but then that would probably break all the ttdp grfs which isnt what we want.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Then there's the minor detail of the fact that vehicles can, and do, rely on their numeric ID for certain behaviours (the AI-control callbacks especially). If the ID changes, then the dependent behaviours also change. This will, at best, cause the grf file to do nothing, and, at worst, break whatever AI (new, old, or otherwise) that tries to use the AI-control callbacks.
A similar issue arrives when asking a train engine if the wagon you just attempted to attach is allowed to be attached. If the ID of the wagon isn't what the train expects it to be, then the train's answer is unlikely to be correct.
A similar issue arrives when asking a train engine if the wagon you just attempted to attach is allowed to be attached. If the ID of the wagon isn't what the train expects it to be, then the train's answer is unlikely to be correct.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Who is online
Users browsing this forum: No registered users and 41 guests