our stadium is popularyzing healthy life style so there is a ropeBen_Robbins_ wrote:Hmm...these cheap seats, do people have to shimmy up the stadium framework to get to them, or is there a starcase/lift system?

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To bring up a subject 2 pages back..:ZxBiohazardZx wrote:the flaps are not really as they are in real life (well not where i live....)lowman wrote:Not quite in the same league, but here is my textured truck:
anyway just get it worked out a little more, it looks fine...
@ somone..... can you texture my depot if i upload it?
EDIT:: There is allready a 3ds exporter and importer in blender.. Too bad it doesnt work..Ben_Robbins_ wrote:hmm, When i try to export to obj I'm having no luck. I get the two folloing option bars. This is how i currently have it. Any advice what would seem the correct way to export?
At present obj seems to fail, and neither mesh nor material import into blender.
I'm flattered, we do our best to get those planes looking real.Ben_Robbins_ wrote:What the hell?! I still think they're photo's. They're awesum
Well in defence.. The second pic is auckland, i did photo terrain for the place, and the only was to do that, is to place the images on the older ENV type scenery system, which is horrible, low detail, very flat, and booring. the new nice high detail stuff (in the first pic) does not support photo based terrain. And the unstraight lines are due to the way x-plane texture maps.. it takes loads of practice to make them seem straight, you don't want to know what it looks like on the texture file!!Captain_Kirk76 wrote: If they were real, the ground wouldnt be so flat ( applies to second pic)
If they were real, the airplanes wouldnt have pixelated unstraight lines.
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