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Should we split into Steam and Modern Sets to allow more comprehensive coverage of the Steam Era?

Yes
51
55%
No
35
38%
Other (Please State)
6
7%
 
Total votes: 92

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Dave
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Post by Dave »

Aegir wrote:Those lists do look rather, hmm, long. Remember that there is only a limited amount of vehicle ID's that can be used. I don't know the actual number, but one of the gurus can provide that.
Purno wrote:
Dave Worley wrote:the list I posted is far too large, I think.
Why?

Ok, I did some calculation. According to http://wiki.ttdpatch.net/tiki-index.php?page=VehicleIDs there's 116 IDs for rail vehicles if you wanna replace all vehicles from all climates (which I suggest you to do, I also suggest you'd make the set available for all climates).

The list you posted contains;
Steamers: 0
Diesels: 19
Electrics: 8
DMUs: 17
EMUs: 30
Rolling Stock: 23
Third Rail Engines: 0
Third Rail Rolling Stock: 0

That's 97 vehicles. Assuming each vehicle uses up 1 ID you got 19 IDs left.

Ok, you mightt want to reduce the amount of EMUs a bit.
Bear in mind this was before a short cut-down of similar units...

That'll leave space for about 20 steamers. Which is enough. There will be more space though, I'm not intending on using all of them.
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Post by m3henry »

snail wrote:How about narrow gauge stuff?
someone poke cornilius for ng stuff.
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Post by Dave »

Trouble is, we can only have 3 track types, and I was planning on having Normal railway, Overhead Power Cantenary and 3rd Rail Collection.

No, I've not planned space for MagLevs, since it's highly unlikely they'll be developed in the UK for a long time at least.

If there's enough pressure, I guess we could combine the overhead/3rd rail collection...
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Post by andel »

Dave Worley wrote:Trouble is, we can only have 3 track types, and I was planning on having Normal railway, Overhead Power Cantenary and 3rd Rail Collection.
he only consulted me about it. Pfft. Pratt.
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Post by Dave »

Consulted you AFTER i'd posted that post... As your logs will show, andel.

I only wanted guidance. But since we agree... for once...
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Post by m3henry »

well theres aproblem wth intersections because only one track type can be present in a square = lots of bidges & tunnels
Last edited by m3henry on 28 Jun 2006 19:25, edited 1 time in total.
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Post by Dave »

I'm not quite sure what you're saying?

EDIT: Diesels and Steam (though this prob wouldn't be the case) can run on Normal AND Electrified rail, without stopping where normal and electrified meet. I think there's something somewhere in the patch that stipulates that if one part of the track on a tile is electrified, it all is to simplify matters. I'm not sure what else you could mean.
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Post by WWTBAM »

i think he means you cant have overhead and third rail on the same tile.
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Post by Dave »

But that's not an issue anyway - you don't need overhead catenary and third rail in the same tile. The idea is that those with Dual Collection will be able to use both types, while the pantographed or third railed only locos can only run on their specific type.

Steam and Diesel will be able to run on all three.
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Post by PikkaBird »

Currently, that can't be done. The third track type is necessarily seperate (so, for example, if you made 3rd rail the third track type, a train would be able to run on 3rd rail iff it was 3rd rail).

That's the main reason why I have the maglevs in the UKRS. If it were possible to run normal trains on the third track type, I would have gone with 3rd rail too.
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Post by Dave »

PikkaBird wrote:Currently, that can't be done. The third track type is necessarily seperate (so, for example, if you made 3rd rail the third track type, a train would be able to run on 3rd rail iff it was 3rd rail).

That's the main reason why I have the maglevs in the UKRS. If it were possible to run normal trains on the third track type, I would have gone with 3rd rail too.
Oh... Apologies to m3henry.

Is there any chance of this being fixed, d'you know, Pikka?
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Post by m3henry »

call me henry :) (or m3hww :D )

Extend maglev to monorail patch mabey :idea:
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Post by Dave »

To be honest I'm not sure it's that BIG of an issue, since the only third-rail locos are all EMUs, and they all carry passengers.

As such, maybe we could work around this by just telling everyone that 3rd rail is for passenger networks only. Besides, I think most mainlines have catenarys rather than 3rd rail... but still. What's the general view on this?
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Post by Patchman »

Making vehicles compatible with more than one track type in the patch would be a much smaller effort though than enabling the catenary for other types. This could actually be done relatively quickly.
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Post by Dave »

So you suggest that the both electric types (Catenary and 3rd Rail) are classed as one type, or... meh! I'm confused!

EDIT: Actually, couldn't we have the original rail as the third type of track?

Then, the first two (both electric types) couldn't be introduced on the third type.

Or have I misunderstood and it is in fact that all locos on the third rail type are exclusive to that rail type too?
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Post by PikkaBird »

Dave Worley wrote:it is in fact that all locos on the third rail type are exclusive to that rail type too?
That is correct, at the moment.

Patchman, perhaps the easiest way to implement this (from a grf point of view) would be a var 9E bit to allow standard trains on type 3 track (and buildable in type 3 depots)?
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Post by Dave »

Heh I hope I haven't opened a can of worms here. Apologies if it's all been suggested before.
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Post by m3henry »

well ottd team are having a crack at it
but the will have the same problem
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Post by graphics_master »

Why not work on a greater vechile id limit so you can hust have it in all 3 depots.
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Post by Dave »

graphics_master wrote:Why not work on a greater vechile id limit so you can hust have it in all 3 depots.
Just stop talking already.
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