Problem with PBS
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Problem with PBS
At my scheme of station with application PBS sometimes there is such situation when two trains at through station from the opposite parties call in on the same way and all movement stops
What decisions of this problem are?
What decisions of this problem are?
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- bobingabout
- Tycoon
- Posts: 1850
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actually, with regular signals, 1 of the trains would actually go into the station platform... there are many solutions to this, many are not possable without pre-signal PBS combinations, however, the easiest solution is to make it 1 large PBS block, instead of 3 smaller ones, you are not thinking PBS yet. remove all the signals from the station platforms, and simply have the 4 end ones at the junction entrances and exits. unfortunatly, this causes problems too...
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I dont think making it all one PBS block really works. Trains reserve the exit as soon as they enter the block, so with 2 exits, you'll only get 2 trains using the station at a time, correct?
That setup (with 4 platforms) using presignals actually works fairly well, and it wont jam like the PBS one does, but when two trains meet head on, one will get forced to turn around, which can be a real pain (especially since I usually only allow them to turn around at EOL).
That setup (with 4 platforms) using presignals actually works fairly well, and it wont jam like the PBS one does, but when two trains meet head on, one will get forced to turn around, which can be a real pain (especially since I usually only allow them to turn around at EOL).
Re: Problem with PBS
Can you please name the track grf and the elrail grf (with links if possible).Grigory1 wrote:At my scheme of station with application PBS sometimes there is such situation when two trains at through station from the opposite parties call in on the same way and all movement stops
What decisions of this problem are?
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
elrail- is included in OpenTTD
track- xUSSRset http://ttdrussia.net/xussr/grf/xUSSRsow.rar
track- xUSSRset http://ttdrussia.net/xussr/grf/xUSSRsow.rar
By elrails i meant the overhead wires and the pilons. Anyway, they are in the same grf that you pointed.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
That is just because the user can't use them, PBS was buggy by itself.Wolf01 wrote:remove combo presignals either, they may loop and block your entire networkpeter1138 wrote:Welcome to one of the reasons why PBS was removed.
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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







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- Engineer
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I once had a problem quite similar what I did was this:
There are 4 platforms, the 2 center ones I made accesible for trains going both ways. The outer ones were made to allow traffic in one direction only (Both outer platforms in opposite ways ofcourse. I only used presignals and never had a jam once despite heavy traffic.
There are 4 platforms, the 2 center ones I made accesible for trains going both ways. The outer ones were made to allow traffic in one direction only (Both outer platforms in opposite ways ofcourse. I only used presignals and never had a jam once despite heavy traffic.
Care to post a design for a station with 2-sided platforms which doesnt have issues sooner or later? Because I cant find one that wont eventually have trains meet head on and send one off in the wrong direction.That is just because the user can't use them, PBS was buggy by itself.
Its not a PBS(-specific) issue, its caused by the type of station layout and the pathfinder not being able to look more than one signal ahead. PBS just caused the more obivious issue because the larger number of trains made it occur more often, and it locked the junction (which was a PBS bug, but not really related to why the station doesnt work).
Presignals wont jam, but trains will get sent in the wrong direction when they meet. With 'trains reversing at EOL only' and heavy traffic, trains suddenly venturing off in the opposite direction can be a major problem.There are 4 platforms, the 2 center ones I made accesible for trains going both ways. The outer ones were made to allow traffic in one direction only (Both outer platforms in opposite ways ofcourse. I only used presignals and never had a jam once despite heavy traffic.
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
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thats why you need a loopback.sc79 wrote:Presignals wont jam, but trains will get sent in the wrong direction when they meet. With 'trains reversing at EOL only' and heavy traffic, trains suddenly venturing off in the opposite direction can be a major problem.
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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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- Engineer
- Posts: 52
- Joined: 10 Nov 2005 17:47
Because the station doesnt work, you need to add a way for the trains that get sent the wrong way to turn around (and then bypass the station). Something like the screenshot, which is hardly a practical solution.That sounds nifty, what exactly do you mean with a loopback?
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Not quite. PBS introduced an additional problem to a station design that already had problems. Because every PBS block acts like a presignal block, platforms could often not be entered by a train, because no clear exit could be found (and each platform is a PBS block, in the case of the screenshot at the top). It's not just that trains would meet head to head, and one would have to turn back. It's that trains wouldn't even get that close to each other!sc79 wrote:Its not a PBS(-specific) issue, its caused by the type of station layout and the pathfinder not being able to look more than one signal ahead. PBS just caused the more obivious issue because the larger number of trains made it occur more often, and it locked the junction (which was a PBS bug, but not really related to why the station doesnt work).
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- Jim Starluck
- Traffic Manager
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I tried that once. The second train to enter the station went for the same platform as the first one and rammed it from behind.bobingabout wrote:...however, the easiest solution is to make it 1 large PBS block, instead of 3 smaller ones, you are not thinking PBS yet. remove all the signals from the station platforms, and simply have the 4 end ones at the junction entrances and exits.
If at first you don't succeed, get a bigger locomotive and try again.
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