Japan Set Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Sanchimaru
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Post by Sanchimaru »

I've checked the tracking table:

- I don't see what we can do with "house" by aaronp... are you sure that having it there doesn't confuse more than help knowing about the progress?
- torii gate by me: that one alone has no use. It is part of some other buildings.
- shrine by dummy is totally out of proportion. Nothing to do with it
- you are missing the last of the new residential buildings. The shorter one.
- small office by me: it also forms part of other buildings, there's no need of it in the table.
- the warehouses are part of the harbour, not city buildings
- there is also missing the shrine to replace the company owner statue.
- better than "overpass station" it should be just "japanese passenger station".
The sprite is not up to date either, there is one with the underpass

That's it! :D
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Post by krtaylor »

Sanchimaru wrote:- I don't see what we can do with "house" by aaronp... are you sure that having it there doesn't confuse more than help knowing about the progress?
What's wrong with it? It looks Japanese to me.
Sanchimaru wrote:-- torii gate by me: that one alone has no use. It is part of some other buildings.
My thought was to have it as one of the trees. You often find torii gates standing alone in the forest.
Sanchimaru wrote:-- shrine by dummy is totally out of proportion. Nothing to do with it
It's out of proportion as a big shrine, but it looks really nice, and I think with a couple tweaks it should be a tiny shrine like you often find along back streets. Eg here:

http://yukihime.com/japan/jpix02/morejapan20.jpg
Sanchimaru wrote:-- you are missing the last of the new residential buildings. The shorter one.
Which one? Can you repost, or point?
Sanchimaru wrote:-- small office by me: it also forms part of other buildings, there's no need of it in the table.
I know it is in the larger building sets, but it is a very good looking and common style. I think it would make a good mid-size building on its own, maybe in a variety of colors.
Sanchimaru wrote:-- the warehouses are part of the harbour, not city buildings
Japanese industrial areas have steel warehouses like that, yes around ports, but also elsewhere. It's the light industry they have. Maybe a few tweaks so they don't look quite so nautical, but basically fine.
Sanchimaru wrote:-- there is also missing the shrine to replace the company owner statue.
Sanchimaru wrote:-- better than "overpass station" it should be just "japanese passenger station".
Yes, well, I had hoped that eventually there might be more than one "Japanese passenger station."
Sanchimaru wrote:-The sprite is not up to date either, there is one with the underpass
Can you please post the current sprite and I'll update it?
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Sanchimaru
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Post by Sanchimaru »

What's wrong with it? It looks Japanese to me.
It just "looks" japanese with the garden, and stuff, but if you look at it, it has no door or window. It seems like the author only looked at the building of the altar of some shrine; which this resembles a lot, but there are no houses like that.
My thought was to have it as one of the trees. You often find torii gates standing alone in the forest.
Yes, but we decided that it couldn't be done, since in TTD too many spawn and it would look strange with 4 gates in each tile
It's out of proportion as a big shrine, but it looks really nice, and I think with a couple tweaks it should be a tiny shrine like you often find along back streets. Eg here:


Yeah, but that picture is just of an altar. I drew an altar on the shrine and on the company shrine. Dummy's drawing represents a full temple with walls and a building. Actually, if you look at it, it's pretty much like Korenn's temple, but 1/4 size.
I know it is in the larger building sets, but it is a very good looking and common style. I think it would make a good mid-size building on its own, maybe in a variety of colors.
Actually we already have that, full with construction stages. It's the "haruku building". In the future we can add additional color variations to it.
Japanese industrial areas have steel warehouses like that, yes around ports, but also elsewhere. It's the light industry they have. Maybe a few tweaks so they don't look quite so nautical, but basically fine.
But the game soesn't differ industrial, commercial or residential areas. It would be odd to have a warehouse besides a bank or a flats building. We can use them later when we begin drawing the industries.

And here are the missing sprites:
Kobayashi building
Image
Company's Transport Safety shrine
Image
Passenger station
Image
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Post by krtaylor »

I'll update the table. I'll set aside the noted sprites for reference and spare parts.

Concerning the torii gates, is it possible to have a tree that TTD doesn't ever use on its own, but that is available for the player to manually build? That would work, if it's possible.

And about the warehouses - I know TTD doesn't really have industrial zones, but I do think we should have some reflection of industry other than the actual industries. Thoughts?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by Aegir »

krtaylor wrote:Concerning the torii gates, is it possible to have a tree that TTD doesn't ever use on its own, but that is available for the player to manually build? That would work, if it's possible.
All trees are used. None in the list to manually build don't show up in-game. Infact there are more varieties of trees in-game than what are on the list for player-building.
krtaylor wrote:And about the warehouses - I know TTD doesn't really have industrial zones, but I do think we should have some reflection of industry other than the actual industries. Thoughts?
This is something I actually really want to see. So get that mouse hand ready Sanchimaru ;).
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Sanchimaru
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Post by Sanchimaru »

gl2 has just sent me the last version of the faces GRF! It's almost done.
We only have to add some details, and we have it!

Here is a picture with some faces generated randomly by the GRF in game:
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Post by Redirect Left »

they look totally awesome
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
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Post by krtaylor »

That's really great!

How is Patch support for new faces? Can you add a new entry, like you can with town names? Or do you have to replace an old selection? Or even, installable only by EXE?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by Sanchimaru »

Yeah! it is great to have women in TT... at long last! :roll:

All credit is for the creators of this page:
http://illustmaker.abi-station.com/
I just edited the graphics so that they could be used.

I asked them for permission to use their graphics quite long ago and never replied, so I suppose they don't mind.

At the moment we are just replacing original elements of face creation, but I don't think that any further support is needed.

But... there is something else that has got me more excited... Michael Blunck's alpine set seems to have a season changing feature... that would mean that we finally can have trees changing through seasons in the Japan set!
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Post by DaleStan »

Only if/as the snow line changes, though.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by Aegir »

Okay, I now have all the sprites I needed from Zimmlock, I'm going to go back over my past releases and grab the rest of the landscape sprites that I'm missing, and should be ready to start coding again before too long.
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Post by Peteza »

Those faces look awesome :)
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Post by krtaylor »

Any news on anything, particularly the trains?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by krtaylor »

**bump**

Ditto...
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by Sanchimaru »

Hm, I don't know what happens, I sent a PM to gl2, he seems to be busy, since it"s a while since he sent me the last GRF.
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Post by krtaylor »

That's somewhat of an understatement, and it's particularly frustrating since we are so darn close - and have been for a year and a half. Why cannot we just drag this across the finish line? Is it possible to get the NFO files so maybe someone else could finish it without having to start completely over... again... ?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by Sanchimaru »

Finally it's here!
gl2 sent me the last version of the Japan set trains GRF

This should be the finished version of the set.
Please, download it and check it out. We need to be sure that there are no bugs left.

Once we are sure it's ready, we can release it as v1.0
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krtaylor
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Post by krtaylor »

Oh, such wonderful news! I take it that there's a DOS version as well?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Post by Tiberius »

Great job! A beautiful set for japan railway hobbists ;)

Tried with OpenTTD r4917 MiniIN version ...

Looks like "E231 EMU" powered wagons aren't working ... but other train types with powered wagons are working fine. A bug maybe?
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Post by White Rabbit »

Looks like an OTTD newgrf incompatibility. They are powered in TTDP. On the other hand, powered wagons are supported by OTTD, so maybe there's a discrepancy between the way the powered wagons of different engines are coded. By the way, those maglev tracks look really cool, but Shinkansens aren't really maglev, are they? This looks like a fun set for passenger networks; I haven't seen so many MUs in a train set before! Too bad I also couldn't find a single locomotive with more than 300kN of tractive effort. ;)
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