Hey All
I'd like to enhance the scenario editor so that it supports the ability to create canal locks. I'm a full time programmer, with a reasonabe understanding of c/c++. However, this will be my first contribution to OpenTTD, and the mass of code is a bit overwhelming.
Could some point me in the right direction on how to implement this patch?
Specifically:
* Is there any known technical limitation why this would not be possible?
* Which code files would be of interest to me?
* How do I add an extra button to a window (and make them function)?
* Are there any other caveats that I should be aware of?
* Assuming I am successful in making the change, how do I then release the change?
Thanks,
Patrick
Canal locks in scenario editor
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