Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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sultana
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Post by sultana »

Something I thought was a little strange, just really for no reason.

(btw, I cheated the years and money to get the monorails cause I felt like building some sort of "interburban" network. Might be cause I catch the train into the city to go to Uni everyday :roll: )
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3 little houses.PNG
3 little houses.PNG (153.94 KiB) Viewed 1059 times
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2) Cheese It
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3iff
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Post by 3iff »

Majestical.

Which grf do you use for those coalmine platforms? I'm wary of using my ttd newstation grfs as they may not work...
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Brianetta
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Post by Brianetta »

Those are part of the US Transition Industrial Set, found here.

I believe that all TTD newstation grfs work in OpenTTD.
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klogg
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Post by klogg »

@Majestical: You use only one-way signals.
I think this means that trains alway take the shortest route,
even if it is full since they can't choose another way.
They only can choose between two-way signals.

Correct me if I am wrong.

klogg
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XeryusTC
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Post by XeryusTC »

klogg wrote:@Majestical: You use only one-way signals.
I think this means that trains alway take the shortest route,
even if it is full since they can't choose another way.
They only can choose between two-way signals.

Correct me if I am wrong.

klogg
You're right, the pathfinder marks red two way signals as dead end and will never allow a train to go there so trains will always choose an empty platform if you use two way signals.

The entrance looks very interesting, but I think that the exit might jam because it isn't made for A LOT of trains leaving at the same time.
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Scia
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Post by Scia »

XeryusTC wrote:
klogg wrote:@Majestical: You use only one-way signals.
I think this means that trains alway take the shortest route,
even if it is full since they can't choose another way.
They only can choose between two-way signals.

Correct me if I am wrong.

klogg
You're right, the pathfinder marks red two way signals as dead end and will never allow a train to go there so trains will always choose an empty platform if you use two way signals.

The entrance looks very interesting, but I think that the exit might jam because it isn't made for A LOT of trains leaving at the same time.
If you use the NPF, his layout will just work fine. But if you use NTP or just the old pathfinder, the two-way signals are indeed required to let the station function properly.

Regards,

Scia
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Post by Majestical »

3iff wrote:Majestical.

Which grf do you use for those coalmine platforms? I'm wary of using my ttd newstation grfs as they may not work...
I use these GRF's from Brianetta'ssite. Thanks brianetta!


@klogg and XeryusTC: I'm not sure if I read your comments correctly but the one-way pre-signals work as intended. Look at the screenshot from another game with the same system:
The train labelled 'this one' took a different route than 'that one' even though it's longer.
XeryusTC wrote:
The entrance looks very interesting, but I think that the exit might jam because it isn't made for A LOT of trains leaving at the same time.
You may have a point there I just made the exit like this because it works for the entrance and hey, why not? :) I'll have to see what happens when I get around to building more trains.

Edit: I just read scia's post and I think that's the most correct answer. I used to do those things with two ways too but since NPF arrived I used on ways to have some more control over the trains. (i.e. they won't go anywhere I don't want them to go)
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FedUp, 31st Aug 1983.png
'nother screenie
(288.37 KiB) Downloaded 245 times
Last edited by Majestical on 17 May 2006 19:29, edited 1 time in total.
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Brianetta
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Post by Brianetta »

You're welcome, Majestical, but that set of grfs will be changing soon. Any newgrfs for which I don't have a license or other explicit permission to publish will be removed from there this weekend.

All of them are available from grfcrawler.
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Majestical
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Post by Majestical »

Brianetta wrote:You're welcome, Majestical, but that set of grfs will be changing soon. Any newgrfs for which I don't have a license or other explicit permission to publish will be removed from there this weekend.

All of them are available from grfcrawler.
In that case I use the following GRF's and you can all find them somewhere in the GRF-crawling system:

[newgrf]
pb_ukrs.grf
pb_hovs_bus.grf
pb_viaduct.grf
basic_platformsw.grf
harbourw_456.grf
jcindstaw.grf
newstatsw.grf
pgs-counw.grf
pgs-freiw.grf
pgs-silvw.grf
pgs-subuw.grf
ukwaypointsw.grf
usstatsw.grf

Have fun crawling
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3iff
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Post by 3iff »

Thanks for that info. I did later find a list of working grfs and used many of my ttd ones...

Unfortunately, I can't get them to appear in station build list. They are installed right (grfs added to /data and installed in openttd.cfg), but perhaps OTT 0.4.7 won't allow them to work?? I'm expecting a small dropdown arrow to allow selecting different station types...I've had more looks at the manual but can't find what I might have to do.
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Post by DaleStan »

Acquire a recent nightly.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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3iff
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Post by 3iff »

Dalestan...

I've just done exactly that...At least I'm not going mad (unless I'm already mad!!)
Majestical
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Post by Majestical »

Have you noticed the drop down menu? Try clicking it:
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Rindtown Transport, 15th Mar 1944 #2.png
Rindtown Transport, 15th Mar 1944 #2.png (25.28 KiB) Viewed 2442 times
Rindtown Transport, 15th Mar 1944 #1.png
Rindtown Transport, 15th Mar 1944 #1.png (29.92 KiB) Viewed 2443 times
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3iff
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Post by 3iff »

I was looking for the dropdown but it's not available on the 0.4.7 exe...
so I've just grabbed the latest nightly and I'll be trying that out tonight.
Thanks for all the help.
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White Rabbit
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Post by White Rabbit »

More multiplayer screenshots!
One is from a private game with the mini IN, while the rest are from Brianetta's nightly server.
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And here's the steel mill, serviced by about 15 trains. The competitions' tracks were built many years before the actual station, so we had to do a bit of squeezing. Station expansion is out of the question.
And here's the steel mill, serviced by about 15 trains. The competitions' tracks were built many years before the actual station, so we had to do a bit of squeezing. Station expansion is out of the question.
zypa Transport, 27th Jan 1975.png (173.73 KiB) Viewed 876 times
Our company's only factory, where new track meets old. The electrified rail is for the fast goods trains.
Our company's only factory, where new track meets old. The electrified rail is for the fast goods trains.
zypa Transport, 4th Jan 1975.png (146.08 KiB) Viewed 2412 times
A shared coal mine complex. I'm the one with the wacky bridge pillars.
A shared coal mine complex. I'm the one with the wacky bridge pillars.
Broken & Late Ltd., 17th Jul 1923.png (179.08 KiB) Viewed 886 times
Last edited by White Rabbit on 18 May 2006 11:22, edited 2 times in total.
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White Rabbit
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Post by White Rabbit »

More...
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A shot of the company HQ, and a shared sawmill. I've spent too long on the US Set and have no idea what kind of locomotives are shown here.
A shot of the company HQ, and a shared sawmill. I've spent too long on the US Set and have no idea what kind of locomotives are shown here.
zypa Transport, 18th Mar 1975.png (219.19 KiB) Viewed 877 times
This used to be a rural wood line, but buildings have started to creep ever closer.
This used to be a rural wood line, but buildings have started to creep ever closer.
zypa Transport, 26th Feb 1975.png (161.35 KiB) Viewed 2405 times
zypa Transport's Deltic racetrack. We never got to replace them with faster diesel/electric trains, but instead settled for maglevs.
zypa Transport's Deltic racetrack. We never got to replace them with faster diesel/electric trains, but instead settled for maglevs.
zypa Transport, 9th Feb 1975.png (67.82 KiB) Viewed 2405 times
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White Rabbit
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Post by White Rabbit »

3 screenshots taken after the game was restarted.
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Two branchline tank engines haul wood from the local forests while long-distance trains with 0-6-0s at their heads use the main station. Even longer distance goods trains have their own dedicated sidings, hauled by the new 2-8-0s.
Two branchline tank engines haul wood from the local forests while long-distance trains with 0-6-0s at their heads use the main station. Even longer distance goods trains have their own dedicated sidings, hauled by the new 2-8-0s.
zypa Transport, 4th Apr 1943.png (195.26 KiB) Viewed 1003 times
Branchline wood trains share tracks for a short while with coal trains on the main coal line. Two 0-6-0s (or are they 0-8-0?) can be seen rumbling over the Denningwell Bridges.
Branchline wood trains share tracks for a short while with coal trains on the main coal line. Two 0-6-0s (or are they 0-8-0?) can be seen rumbling over the Denningwell Bridges.
zypa Transport, 23rd Oct 1938.png (92.13 KiB) Viewed 3413 times
Coal and wood is the company's staple diet (with a little sprinkling of goods delivery). Tranbourne is one of many towns chosen for its excellent availability of these two raw materials.
Coal and wood is the company's staple diet (with a little sprinkling of goods delivery). Tranbourne is one of many towns chosen for its excellent availability of these two raw materials.
zypa Transport, 18th Aug 1938.png (215.73 KiB) Viewed 1013 times
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[HUN]Pedro
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Post by [HUN]Pedro »

Just some overall pictures of the main hub of my current game (New stations+DBsetxl)
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Pedro Rails, 13th Dec 1988 #2.png
Closeup 2
(579.25 KiB) Downloaded 203 times
Pedro Rails, 13th Dec 1988 #1.png
Closeup 1
(548.26 KiB) Downloaded 211 times
Pedro Rails, 13th Dec 1988.png
An overall View
(621.89 KiB) Downloaded 287 times
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White Rabbit
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Post by White Rabbit »

While I'm waiting for Brianetta to change her nightly server to R4914, I'll post some screenshots of the same game I wrote about earlier on.
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Our main coalmine station, with a single platform sticking out to the west to ensure that trains can service it as often as possible.
Our main coalmine station, with a single platform sticking out to the west to ensure that trains can service it as often as possible.
zypa Transport, 5th Oct 1998.png (157.23 KiB) Viewed 3182 times
Despite the new passenger trains, coal and wood remain our money earner. To cope with new coal line expansions, two additional platforms have been added to the powerplant's  ro-ro station.
Despite the new passenger trains, coal and wood remain our money earner. To cope with new coal line expansions, two additional platforms have been added to the powerplant's ro-ro station.
zypa Transport, 9th Aug 1998.png (212.38 KiB) Viewed 883 times
Today the fastest trains of the game leave Fanbury station for their maiden voyage, running the famous Prentfingway-on-Sea line.
Today the fastest trains of the game leave Fanbury station for their maiden voyage, running the famous Prentfingway-on-Sea line.
zypa Transport, 16th Jul 1998.png (145.35 KiB) Viewed 3184 times
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Loz
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Post by Loz »

This is an overview of my actual network, its too big to fit in completetly. both of the large stations shift about 70 trains each fairly efficiently. it runs on a 4 line system, which i picked up from openttdcoop.

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