New Graphics - Blender ".blend" thread (Works In Progress)
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- Tycoon
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- Born Acorn
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- Tycoon
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- Tycoon
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another update to my mega list:
update includes:
-added stuff i missed (none?)
-added a TYPE to all projects
-sorted the current table by type (i want the uploaded one to be editable by user (so they can sort on whatever they want but im not sure how yet)
- cannot get the links back lolz, dunno why, to lazy to fill in 190 hyperlinks so......
update includes:
-added stuff i missed (none?)
-added a TYPE to all projects
-sorted the current table by type (i want the uploaded one to be editable by user (so they can sort on whatever they want but im not sure how yet)
- cannot get the links back lolz, dunno why, to lazy to fill in 190 hyperlinks so......
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- TTD-PROJECTS.xls
- (55 KiB) Downloaded 161 times
- the master e
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- Tycoon
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- Ben_Robbins_
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I used some of the elements of the large digger for a tractor/digger thing, and i have a mesh for a crane, but its not textured correctly, but that cant be done indivudally for a bit of difference between peoples models.
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- Crane.JPG (7.85 KiB) Viewed 3547 times
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- JCB.jpg (5.2 KiB) Viewed 3547 times
Ben
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- Ben_Robbins_
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Yeah, im awair the problem of sizeing isnt yet resolved, but if you go large, then small is posible, but if you go small, then large is not...although if small is correct it would be disapointing to see the work not used for all its worth.
The JCB is W.I.P by the way...
The bobcat is ' http://tt-forums.net/files/bobcat_373.jpg ' according to bio's database
The JCB is W.I.P by the way...
The bobcat is ' http://tt-forums.net/files/bobcat_373.jpg ' according to bio's database
Ben
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Ben, shut up! The JCB looks gorgeous (I actually like the windows like that) 
I always did want a jcb, you ever had a look at their website, the sheer number of joyous mechanical damage inducers! One day, oh yes, one day!
Oh the other problem with scaling is things like window proportions go out of the window ( you see what I did there). So if even scaling down the proportions get screwed up.
DBC

I always did want a jcb, you ever had a look at their website, the sheer number of joyous mechanical damage inducers! One day, oh yes, one day!
Oh the other problem with scaling is things like window proportions go out of the window ( you see what I did there). So if even scaling down the proportions get screwed up.
DBC
- Ben_Robbins_
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hmm, the real question is, has this scaling issue been decided or is it up to all of us to deside?.....
If its up to us to deside, then there seems to be 3 differnt ways of going.
1) a tile is 12.5M, everything must go realistically to that
2) Things are kept a 'resonable' size, but still allow correctly scaled viecles to move around them
3) Things are scaled to the old game sizes (or close to)...
I would like a jcb just to do some damage with, but ideally i would get a JD just cause they look awesum...since a couple of years back the fronts have dropped down like sports cars, its coool....
If its up to us to deside, then there seems to be 3 differnt ways of going.
1) a tile is 12.5M, everything must go realistically to that
2) Things are kept a 'resonable' size, but still allow correctly scaled viecles to move around them
3) Things are scaled to the old game sizes (or close to)...
I would like a jcb just to do some damage with, but ideally i would get a JD just cause they look awesum...since a couple of years back the fronts have dropped down like sports cars, its coool....
Ben
- Crazy Vaclav
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Analoguously to the texture site I tried to open a props site in the wiki. dmh_mac and Ben_Robbins_ I used your images as examples, hope you don't mind. I don't know whether we should share models as long as we haven't decided about a lighting setup, because textures will change, so please comment in this thread.
- Ben_Robbins_
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(Long Ramble about next to nothing.......)
Well an example of scale. the Boeing 767 is 48.5M-61.4 meters in legth acording to wikipedia...(depending on model i asume). so thats ruffly 4 tiles in legth minimum.
That means that the current 3x4 small airport would now need to be 4 times that to use plains in the same way. On this principle, the smallest airport is 12x16 tiles, the city and metropolitaasdfs airport are would need to be 24x24, and the international would need to be 28x28 tiles.
With the new tiles being x16 the size of the original ones (4 times legth and 4 times width) that means a new international airport is going to be the equivelent of 96 by 96 tiles.
On my screen, i can see from the top left to right, 40 squares...(I counted!!) so the largest airport will be ove 2 screens. Although for airports i asume you would start to zoom out to use them, in effect making it the same as being zoomed in on the original.
with the present 'most zoomed in' being the new 'most zoomed out' this zoom level would take about the entire screen to have the airport on....
The only thing that sounds conserning there, is searching for space to put it.
hmm, i made a grid with roads in the game to inspect it, and the smallest airport at a realistic size in the game (wich wll be the same as being zoomed out with new graphic), looks pretty resoble sized..... From this, i think my opion is that it would be best to make airports work the same way, but quadruple the size of them, to fit the plain sizes....(I would have printscreaned to show what i ment, but some stupid company built all over it..!!)
<edit> I think getting the scaling and lighting sorted are the most basic elements, and they should be sorted first. Thats cool, that youve made a place to start putting things. Could/should there be a Contents area on the main gfx page, with 'Textures' and 'Props' writen in it/and linked.
Well an example of scale. the Boeing 767 is 48.5M-61.4 meters in legth acording to wikipedia...(depending on model i asume). so thats ruffly 4 tiles in legth minimum.
That means that the current 3x4 small airport would now need to be 4 times that to use plains in the same way. On this principle, the smallest airport is 12x16 tiles, the city and metropolitaasdfs airport are would need to be 24x24, and the international would need to be 28x28 tiles.
With the new tiles being x16 the size of the original ones (4 times legth and 4 times width) that means a new international airport is going to be the equivelent of 96 by 96 tiles.
On my screen, i can see from the top left to right, 40 squares...(I counted!!) so the largest airport will be ove 2 screens. Although for airports i asume you would start to zoom out to use them, in effect making it the same as being zoomed in on the original.
with the present 'most zoomed in' being the new 'most zoomed out' this zoom level would take about the entire screen to have the airport on....
The only thing that sounds conserning there, is searching for space to put it.
hmm, i made a grid with roads in the game to inspect it, and the smallest airport at a realistic size in the game (wich wll be the same as being zoomed out with new graphic), looks pretty resoble sized..... From this, i think my opion is that it would be best to make airports work the same way, but quadruple the size of them, to fit the plain sizes....(I would have printscreaned to show what i ment, but some stupid company built all over it..!!)
<edit> I think getting the scaling and lighting sorted are the most basic elements, and they should be sorted first. Thats cool, that youve made a place to start putting things. Could/should there be a Contents area on the main gfx page, with 'Textures' and 'Props' writen in it/and linked.
Ben
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