Sizes: 12,5x12,5 per tile???

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

DeathByCake
Engineer
Engineer
Posts: 36
Joined: 03 May 2006 17:19

Post by DeathByCake »

12 square tiles for an airport still sounds a bit small to me, at that scale you'd get maybe a three stand airport, that's allowing three squares for a plane and one square for the stand itself, including space for a terminal and a hangar that's probably going to increase.

DBC
Costas
Engineer
Engineer
Posts: 105
Joined: 31 Mar 2006 17:03

Post by Costas »

unless it is 12 tiles in length...!!

and mb 6 on width...
DeathByCake
Engineer
Engineer
Posts: 36
Joined: 03 May 2006 17:19

Post by DeathByCake »

No because for a stand and an aeroplane it's four squares. Multiplied by three is twelve, plus two for the terminal building and then space for maneuvering not forgetting the hangar, at least twelve tiles square, that's fairly big for such a small capacity airport.

DBC
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

Costas: Animated graphics is 5.0 on the wiki rating thing of graphics. http://wiki.openttd.com/index.php/Tile_ ... raphics%29

The large maps 2048-2048 are pretty dam huge...to pan across them takes long enough let alone track laying.

DBC: If you make your airport tileable, then it could be made bigger by multipling all your elements. (Is there any progress on the model?)
Ben
DeathByCake
Engineer
Engineer
Posts: 36
Joined: 03 May 2006 17:19

Post by DeathByCake »

That's the approach i'm going to take, there's no progress as such, but i'm working on a couple of different versions, problem with tileability is that all the stands have to be connected to the terminal and i'd like the terminal to look like it isn't modular, have to strike a compromise somewhere I suppose, will try and post up another shot tomorrow.

Still i'd like to get this done, i'm a games design student you see, and this would look cracking in my portfolio if I could say that I had some graphics in a published game.

DBC
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

It wouldnt all have to be individual tiles, some could spread over many... Spreading over many, could liberate you from making many small squareish sections.
Ben
DeathByCake
Engineer
Engineer
Posts: 36
Joined: 03 May 2006 17:19

Post by DeathByCake »

I still think you're probably right though, maybe modular sections for the stands, and a couple of interchangeable bits for the terminals, everything else is kosher I reckon, I mean the hangar, radar, tower etc.
Costas
Engineer
Engineer
Posts: 105
Joined: 31 Mar 2006 17:03

Post by Costas »

DeathByCake wrote: Still i'd like to get this done, i'm a games design student you see, and this would look cracking in my portfolio if I could say that I had some graphics in a published game.

DBC
heheh cool! i hope u dont forget openTT when u become famous and dont make any more graphics for us! and yes, i think anything you do esp related to ur line of work is a bonus, great for CV!
Moriarty
Tycoon
Tycoon
Posts: 1395
Joined: 12 Jun 2004 00:37
Location: United Kingdom of Great Britain and Northern Ireland
Contact:

Post by Moriarty »

Ichi wrote:That would mean the airports will get bigger than some towns, which would look quite weird, so I think we need to have bigger towns, thus bigger maps.
In the real world larger airports/searports ARE bigger than small towns.


On the matter of ships, to give a sense of scale I took the pic with many ships on it, assumed the biggest was indeed the Knock Nevis (it matches the pictures), and drew a 12.5m tile (green) and a 25m tile (magenta) onto it to give an idea of scale.


Edit: Also I created a scale "model" of the Knock Nevis in OTTD out of a station, and put a train and a bus in there for scale.
As you can see, it would be rather big. :)
Attachments
Green tile = 12.5 * 12.5<br />Magenta tile = 25 * 25
Green tile = 12.5 * 12.5
Magenta tile = 25 * 25
allships.jpg (27.54 KiB) Viewed 3719 times
Knock Nevis to scale in present OTTD
Knock Nevis to scale in present OTTD
Clipboard01.jpg (53.12 KiB) Viewed 3716 times
dmh_mac
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 25 Apr 2005 18:18

Post by dmh_mac »

That'd be sweet but it would need a lot more rotation angles to look even remotely good.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 15 guests