Sizes: 12,5x12,5 per tile???
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- Tycoon
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You didn't seem to resolve the issue of vehicle scale.
Admittedly airplanes that are 7 tiles wide sound rather hefty, but compare that to boats which are somewhat heftier. A average-ish ship may be 2 * 20 tiles which (after halving) would be about 1/3 the length of the screen at present (1024*768 screen res).
Admittedly airplanes that are 7 tiles wide sound rather hefty, but compare that to boats which are somewhat heftier. A average-ish ship may be 2 * 20 tiles which (after halving) would be about 1/3 the length of the screen at present (1024*768 screen res).
- Ben_Robbins_
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- Engineer
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ok i give up! i will leave it to the developers to tell us what they think is best / doable.
but imagine the raelism.... the zoom facility to see everything in detail. a screen full of a few ships.... hmmmm the new map will need to be like 4048*4048 or whatever...
ps last post i am off to bed: i think what they meant they will split the current tiles so the houses will look smaller (quarter of current views) with the new grafix untill the zoom function is implemented.
but imagine the raelism.... the zoom facility to see everything in detail. a screen full of a few ships.... hmmmm the new map will need to be like 4048*4048 or whatever...
ps last post i am off to bed: i think what they meant they will split the current tiles so the houses will look smaller (quarter of current views) with the new grafix untill the zoom function is implemented.
modeling to scale at this point in time helps by just letting us know what the size is.
i am considering a "maximum" size for certain things such as ships. i.e. 6 tiles (random number).
the sizes inbetween would then be able to be scaled logrythmicly.
similar with planes.
this means smaller items will be realistic in scale, whereas larger items will be proportionally smaller. i personally think it will look fine, as large ships will still be a heck of a lot bigger than small ships. while small ships are still visable.
scale models can be easily scaled down later. but vice versa is hard.
Alltaken
i am considering a "maximum" size for certain things such as ships. i.e. 6 tiles (random number).
the sizes inbetween would then be able to be scaled logrythmicly.
similar with planes.
this means smaller items will be realistic in scale, whereas larger items will be proportionally smaller. i personally think it will look fine, as large ships will still be a heck of a lot bigger than small ships. while small ships are still visable.
scale models can be easily scaled down later. but vice versa is hard.
Alltaken
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- Tycoon
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Max size for a ship might be an idea, but having done a little research it would seem that by 2010, about 30% of ships will be classified as "Post-Panamax". That being too large to go through the Panama canal (~230m long and ~ 30m wide - restricted by the size of the locks).
So a lock the size of a panama canal lock would be 19 * 3 tiles (12.5m kind) or so.
The largest ship in the world is a supertanker Knock Nevis - 458m * 69m, or 37 * 6 tiles. (Yes Thirty seven!
).
Incidentally that ship is so big it can't get through the English channel (draft is too great (under-water depth)).
So a lock the size of a panama canal lock would be 19 * 3 tiles (12.5m kind) or so.
The largest ship in the world is a supertanker Knock Nevis - 458m * 69m, or 37 * 6 tiles. (Yes Thirty seven!

Incidentally that ship is so big it can't get through the English channel (draft is too great (under-water depth)).
That would be so awesome to have in the gameMoriarty wrote:Max size for a ship might be an idea, but having done a little research it would seem that by 2010, about 30% of ships will be classified as "Post-Panamax". That being too large to go through the Panama canal (~230m long and ~ 30m wide - restricted by the size of the locks).
So a lock the size of a panama canal lock would be 19 * 3 tiles (12.5m kind) or so.
The largest ship in the world is a supertanker Knock Nevis - 458m * 69m, or 37 * 6 tiles. (Yes Thirty seven!).
Incidentally that ship is so big it can't get through the English channel (draft is too great (under-water depth)).



- Crazy Vaclav
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so to put it all together:
1 NEW tile is 12,5 by 12,5 meters.
It will hold one (rail)road piece.
Houses will now be in good scale.
Bigger buildings will need more tiles.
1 tile in the game is one new tile, not one old tile divided in 4 (like Ben_Robbins_ thought).
Big verhicles will need to be bigger than 1 tile, maxed out to a certain number.
Airports and seaports need to be huge to cope with the big verhicles (that adds to the realism).
That would mean the airports will get bigger than some towns, which would look quite weird, so I think we need to have bigger towns, thus bigger maps.
1 NEW tile is 12,5 by 12,5 meters.
It will hold one (rail)road piece.
Houses will now be in good scale.
Bigger buildings will need more tiles.
1 tile in the game is one new tile, not one old tile divided in 4 (like Ben_Robbins_ thought).
Big verhicles will need to be bigger than 1 tile, maxed out to a certain number.
Airports and seaports need to be huge to cope with the big verhicles (that adds to the realism).
That would mean the airports will get bigger than some towns, which would look quite weird, so I think we need to have bigger towns, thus bigger maps.
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I'm still no clearer on the size I should be designing for, i'll make it a provisional four squares for now, even at real size that wouldn't be a huge increase to seven, but it'll save a ton of space. Forty odd square airports are not funny (though it's nice to have the room to play with) so that makes it something like half that size.
Well let us know when it's decided Alltaken, oh and I had a quick look at your work last night, lovely it is, the tank and the ornithopter are also super cool, i'll be nicking the 24 hour battle idea
DBC
Well let us know when it's decided Alltaken, oh and I had a quick look at your work last night, lovely it is, the tank and the ornithopter are also super cool, i'll be nicking the 24 hour battle idea

DBC
- Ben_Robbins_
- Tycoon
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- Location: Abu Dhabi, UAE
Im asking these questions in realation to airport size as well...im not ignoring the airport size thing... but if something is 'X' tiles in legth, its inportant to no what X is, and what a tile is...!
So... are there monosylabic/single lettered laymen answers to the following questions please... (Scale of jpg 1:1 for game)
1) Is A or B Correct
If 'A' then...
2) When using the word 'Tile' Are people meaning 'y' or 'z' legth?
If 'B' then...(Just to confirm)
3) And 'Z' is 12.5M then, not Y....correct?
So... are there monosylabic/single lettered laymen answers to the following questions please... (Scale of jpg 1:1 for game)
1) Is A or B Correct
If 'A' then...
2) When using the word 'Tile' Are people meaning 'y' or 'z' legth?
If 'B' then...(Just to confirm)
3) And 'Z' is 12.5M then, not Y....correct?
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Ben
1) B is correctBen_Robbins_ wrote:Im asking these questions in realation to airport size as well...im not ignoring the airport size thing... but if something is 'X' tiles in legth, its inportant to no what X is, and what a tile is...!
So... are there monosylabic/single lettered laymen answers to the following questions please... (Scale of jpg 1:1 for game)
1) Is A or B Correct
If 'A' then...
2) When using the word 'Tile' Are people meaning 'y' or 'z' legth?
If 'B' then...(Just to confirm)
3) And 'Z' is 12.5M then, not Y....correct?
3) Z is 12.5M
I think bigger airports would be very interesting, and they would make a bigger contrast to train-links (and make them more worthwhile perhaps). They would be particularly cool if passangers had a destination and might use different vehicles to get there. A passenger might use the train to get to the airport, fly somewhere, and make the rest of his journey by bus. A train connection to the airport would then not detract from the persons wanting to fly (like it does now) but add, and airports could be built a bit farther off from the city. However, this would probably only make sense on big maps.
You can do that already. check out this: http://wiki.openttd.org/index.php/Trans ... er_systemsAracirion wrote:I think bigger airports would be very interesting, and they would make a bigger contrast to train-links (and make them more worthwhile perhaps). They would be particularly cool if passangers had a destination and might use different vehicles to get there. A passenger might use the train to get to the airport, fly somewhere, and make the rest of his journey by bus. A train connection to the airport would then not detract from the persons wanting to fly (like it does now) but add, and airports could be built a bit farther off from the city. However, this would probably only make sense on big maps.
well airports IMO will not be as big as in real life, but they will still be larger than they are now.
their runways will likely be 1-2 runways wide (depending on the era), and maybe 6-12 tiles long.
because of a scale refactoring, cities will be weighted towards being much larger, and everything generally more zoomed in. so overall in proportion the game will not be much different when things are compared to each other.
it just makes dual railway tracks, flexible road designs.... more possible.
Alltaken
their runways will likely be 1-2 runways wide (depending on the era), and maybe 6-12 tiles long.
because of a scale refactoring, cities will be weighted towards being much larger, and everything generally more zoomed in. so overall in proportion the game will not be much different when things are compared to each other.
it just makes dual railway tracks, flexible road designs.... more possible.
Alltaken
there would be no point in making smaller (12.5m/side) squares if the relative scale between objects (vehicles vs buildings etc) stays the same. U can just make bigger maps. In order for changing the tile scale to amke sense, we need to change the current proportions isnt it? So big office blocks that in current openTT take up one tile, they should take 2x2 or 2x1 with the new grafix, while trains stay one tile in length.
I like alltakens idea of smaller objects will be in correct proportions (ie 12m or 25 m long building will be represented by 1 or 2 tiles ) but much larger objects will be squashed (like a 280m ship instead of 22 tiles it will be much much less)
will the new graphix for buildings have animation??
we can make flags, and fumes, and pitches with football games going on!!
also cities will need to be double the distance in tiles as they r now, so the maps will be humongous!! or maps with less cities...
I like alltakens idea of smaller objects will be in correct proportions (ie 12m or 25 m long building will be represented by 1 or 2 tiles ) but much larger objects will be squashed (like a 280m ship instead of 22 tiles it will be much much less)
will the new graphix for buildings have animation??
we can make flags, and fumes, and pitches with football games going on!!
also cities will need to be double the distance in tiles as they r now, so the maps will be humongous!! or maps with less cities...
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