The closer everything on there is to done the faster the new graphics will be implimented.

What can I do to help manage the project? I'll try to see if I can't bring some talented people from SimCity 4 to help.
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'From SimCity 4'? You know Maxis developers?Buggi wrote: What can I do to help manage the project? I'll try to see if I can't bring some talented people from SimCity 4 to help.
He must mean the people who develop modifications. Oppie was one of them, and he helped make the NL set for locomotion.White Rabbit wrote:'From SimCity 4'? You know Maxis developers?Buggi wrote: What can I do to help manage the project? I'll try to see if I can't bring some talented people from SimCity 4 to help.
Add it to svn, too? Is blender not using normal text files to save it's data? then it should be no problem to add the blender text files to svn.Alltaken wrote:the number of WIP's is not bad.
the organisation of the WIP's is bad.
we need a centralised place to put and update all WIP's so that everyone has access to them if they need, and can get the latest if they need.
Alltaken
Rather than bits beingmodified between releases, the Blender file format is close to a representation of the Blender memory state at save time. It's not an exact representation, but writing an importer for it can be rather complex. The best option is to write an exporter for your game engine in Python rather than writing an importer for Blender files. That said, someone already managed to write a program that reads Blender files, Jorrit, the author of the CrystalSpace game engine, but even that effort is being superceded by a script collection
Ok, but is it really needed to write "270" with the wip? I mean, as we are doing this in 3d, we will have all the angles as soon as the building is finished. It will just be a matter of rendering it.Ben_Robbins_ wrote:Crazy: I didnt mean add many pictures, just a more informative variation of 'W.I.P' in the progress bar
That would be awsome! Their models are all done and just need to be imported to blender and textured, hundreds of 'instant' buildings...Buggi wrote:
What can I do to help manage the project? I'll try to see if I can't bring some talented people from SimCity 4 to help.
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