Tunnel in slope (arcade), railway (road) cutt

Got an idea for a new feature in TTDPatch? Post it here.

Moderator: TTDPatch Moderators

Ramshill
Engineer
Engineer
Posts: 92
Joined: 25 Jan 2006 16:06
Location: England UK
Contact:

Post by Ramshill »

Such as tunnels that change hieght or go round corners or use a strange application of string theory to go of one edge of the map and onto another or even under sea or .......
I maybe old but at least I'm not dead (yet).
OK! I admit it I AM dead (from the neck up)
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Undersea tunnels :!:
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Ramshill
Engineer
Engineer
Posts: 92
Joined: 25 Jan 2006 16:06
Location: England UK
Contact:

Post by Ramshill »

Yes ... ALL (Ha!) you have to do is set the sea level up one notch so that there is a level below sea level so to speak. now make a hole down to this level on both sides of the sea. It is now easy to build your tunnel!
Pity it can't be done.
I maybe old but at least I'm not dead (yet).
OK! I admit it I AM dead (from the neck up)
User avatar
WWTBAM
Moderator
Moderator
Posts: 3689
Joined: 02 Apr 2005 07:01
Location: Sydney NSW Antipodea
Contact:

Post by WWTBAM »

can be done in scenarios, instead of making the water you want water, make it canals and tunnel under it.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
User avatar
White Rabbit
Tycoon
Tycoon
Posts: 1734
Joined: 22 Jun 2005 19:15

Post by White Rabbit »

How exactly do you make canals in the scenario editor again? I have the switch and the GRF enabled, but the button isn't there.
Attachments
untitled.PNG
untitled.PNG (51.3 KiB) Viewed 2826 times
Image
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Post by michael blunck »

>> Undersea tunnels :!:

> Pity it can't be done.

Had been done. Ask Oskar.

regards
Michael
Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

:!:

Done, but never released? Or is it in there and we just never realized?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

"Done" as in "deemed a bug and promptly fixed".

If you've got one of Oskar's early autoslope patches, or can run TTD without the patch, you can duplicate this, if you know how.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
WWTBAM
Moderator
Moderator
Posts: 3689
Joined: 02 Apr 2005 07:01
Location: Sydney NSW Antipodea
Contact:

Post by WWTBAM »

DaleStan wrote:"Done" as in "deemed a bug and promptly fixed".

If you've got one of Oskar's early autoslope patches, or can run TTD without the patch, you can duplicate this, if you know how.
wasnt it also a bug in the crossing tunnels switch.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
User avatar
m3henry
Tycoon
Tycoon
Posts: 1985
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry »

mabey a gui selects which type :arrow: tunnel\cutting?
The occasional look back at your past can teach you a great many things...
Post Reply

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 11 guests