GRF encoder tool: GRFMaker [under development]
Moderator: Graphics Moderators
try opening the file in youre editor and repaint all the white areas white. Its probably because you have to shades of white but one isnt true white.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
That would cause broken real sprites, not broken pseudos.
And in any case, the background is all the same color, bar the "© lws1984" bit.
And in any case, the background is all the same color, bar the "© lws1984" bit.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Hello lws1984!
(sorry about my English)
You use two sprite blocks with same ID-s. I think the first block same as the second block. Delete or disable one of them.
The problem is in the sprite block. Please, switch on the "Action 2" field, and set it to "Automatic".
This is my mistake, because this is the sprite block's default. I will change it in the next version.*
* Coming soon (this week) with the HP bug correction for Jamesvassie.
Laci
(sorry about my English)
You use two sprite blocks with same ID-s. I think the first block same as the second block. Delete or disable one of them.
The problem is in the sprite block. Please, switch on the "Action 2" field, and set it to "Automatic".
This is my mistake, because this is the sprite block's default. I will change it in the next version.*
* Coming soon (this week) with the HP bug correction for Jamesvassie.
Laci
Cheers for that, gl2. I'll report any issues I find with it as I use it.
Edit: Oof, when the changelog said that the .lst saving and opening had been sped up, I didn't think it would be sped up by such a huge ammount! Makes working with the Japanset Buildings .grf so much easier now...
Edit: Oof, when the changelog said that the .lst saving and opening had been sped up, I didn't think it would be sped up by such a huge ammount! Makes working with the Japanset Buildings .grf so much easier now...
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
I think he gives you a link and a password. Or maybe I'm totally wrong.

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TTO Full Conversion!
This post has been lol 1337 times.
Odd, I think I'm pinging out on IRC...lws1984 wrote:When I try to use a .pcx file for a tram, I get an error "0141: The BMP file has more than 500 sprites." This is followed by an error "A803: No sprite selected in the sprite block."
<Aegir> lws1984: Hmm, could be many reasons. But the one that I can think of is the dreaded two colours of white problem, Open up the sprite sheet in GRFMakers built in editor, and fill in one of the background areas you THINK is white with something like the orange colour from the fire cycle, see what happens
<Aegir> Ooooh
<Aegir> Killed the channel
<Aegir> Or am I pinging out...
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Hello Darkmast49!Darkmast49 wrote:that problem is solved.. yet another problem.. it saids when I want to create the .grf file that there is an error with the filename?? (Invalid filename) What's the problem about that?
Please, check the "Game's path" field in the Settings (File menu). I think, this is the problem.
Laci
(British) Modular Stations Set - Thread: | Website:
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Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
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