[released] High-Tech electronics

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wyctor
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[released] High-Tech electronics

Post by wyctor »

I'm working on a new factory system:

the bold ones aren't in the game yet.

- Steel Mill
- Power Plant | produces: buffered electricity
- Electric Stuff Factory | requires: steel, buffered electricity | produces: electric stuffs
- High-Tech Electronics Factory: | requires: electric stuffs, buffered electricity | produces: high-tech electronics
- Electronics Shopping Centres: | requires: passengers, high-tech electronics | produces: passengers (and lots of money :wink: )

The new objects can be transported by Wagons. I'll mod this too.
When i'm finished, i'll load up the files here.

TESTERS!!! Please tell me, if there is any problem.

Have fun, and read README.txt thoughtfully.

NOTICE: goodse.dat (the boxcar) may not work. if someone knows why, please help me to do it.
NOTICE: I made a small mistake. The Electric Stuffs names are High-Tech stuffs in the game.. I doN't know why, but sometimes the game shows Goods in lieu of High-Tech Electronics.
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hightechpack.zip
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Last edited by wyctor on 17 Apr 2006 13:49, edited 1 time in total.
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TheGrew
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Post by TheGrew »

Can you post screenies plz
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wyctor
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.

Post by wyctor »

Certainly.
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screeny2.JPG
screeny2.JPG (158.16 KiB) Viewed 3420 times
screeny1.JPG
screeny1.JPG (141.91 KiB) Viewed 3420 times
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TheGrew
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Post by TheGrew »

I would recomend editing the in game buildings to accept the new cargo instead of using a industry
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