The correct handling is defined, just not implemented anywhere.mart3p wrote:5. As I've now found that TTDPatch has this same issue (see here), I have a problem with this one. I can fix it so the Ruslan is built not carrying passengers by checking the cargo refit mask. But on what basis should the alternative cargo be selected? I am also going to have a problem if the nominal passenger capacity remains at 150. OTTP divides the passenger capacity by 4 to determine all cargo capacities except mail and goods. Ideally the nominal passenger capacity should be 600. But this may have to remain broken until it's decided how TTDPatch will handle cargo aircraft.
Cargo: First available cargo (in this case, coal)
Capacity: Whatever callback 15 returns. If callback 15 fails or is not enabled, pax_capacity/4+mail_capacity/2 tons/items (AIUI. Patchman? (or check how the planes from Planeset 1.0 or the 459 Remix do it.)), except for pax (as defined), mail (twice as many bags), and goods (twice as many crates)
As I explained in the PlaneSet thread, the 150 "capacity" is a workaround for a TTDPatch bug. With the possible exception of the purchase list, that number should never actually be used.
8: In that image I see only horizontal nacelles in the vehicle list and details window, but the vehicle window clearly shows non-horizontal nacelles for two of them.
This may not be a bug, provided the rotors and the nacelles always agree, and provided livery refits (cargo- or F2-based) are properly reflected in the details and vehicle list.