Mini Integrated Nightly [discontinued 31/12/2006]
Moderator: OpenTTD Developers
i've download SVN 4350, download patch_mini_4350, applyed patch to SVN, try compile in cygwin and get an error:
Code: Select all
main_gui.c: In function `ScenEditLandGenWndProc':
main_gui.c:1552: error: `SLD_LOAD_PNG' undeclared (first use in this function)
main_gui.c:1552: error: (Each undeclared identifier is reported only once
main_gui.c:1552: error: for each function it appears in.)
SLD_LOAD_PNG is undef because WITH_PNG is not defined.
This is a bug in PNGLoad, but I have no clue how to fix the IN patch; RichK did something strange to the code.
Compile using a compiler with a working libpng (I know VS has one, I understand that Dev-cpp does), or remove the #ifdef WITH_PNG/#endif near functions.h:235.
This is a bug in PNGLoad, but I have no clue how to fix the IN patch; RichK did something strange to the code.
Compile using a compiler with a working libpng (I know VS has one, I understand that Dev-cpp does), or remove the #ifdef WITH_PNG/#endif near functions.h:235.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
ok, now i compile it in VC6
I get openttd.exe 3,5 MEG size ( in debug mode)
when i switch to Release mode (without debugging) i can't compile openttd.exe, and take 1 error:
who can help me?[/code]
I get openttd.exe 3,5 MEG size ( in debug mode)
when i switch to Release mode (without debugging) i can't compile openttd.exe, and take 1 error:
Code: Select all
F:\develop\VC98\INCLUDE\math.h(154) : error C2373: 'myabs' : redefinition; different type modifiers
F:\develop\src\src_4350\macros.h(142) : see declaration of 'myabs'
And upon further thought, I realize that TGPerlin removed the "Generate Random Land" button, hence the reason its case block vanished. Wrap the erroring statement and the previous one (HandleButtonClick(w,15); or somesuch) with #ifdef WITH_PNG/#endif.DaleStan wrote:This is a bug in PNGLoad, but I have no clue how to fix the IN patch; RichK did something strange to the code.
If the problem is evident in a clean trunk, talk to Darkvater and/or submit a report on Flyspray. If it is not, talk to the author of the patch that changed the line(s) in question.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Not that strange. I didnt include one button, and so your patch became button (and case) 15, rather than 16. Otherwise, no changes. Your patch merged really nicely.DaleStan wrote:SLD_LOAD_PNG is undef because WITH_PNG is not defined.
This is a bug in PNGLoad, but I have no clue how to fix the IN patch; RichK did something strange to the code.

Planeset 1.2 throws an int error as described in the OP of this thread. Any chance of an update on that one, Dalestan? Thanks.
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Hmm. It should work OK - I'll check the win32 binary, since I dont have my source in front of me.sc79 wrote:Problem with Speed Signs patch? All i get is "Can't place signals here..." error. Havent used it before now though, so maybe theres a requirement im unaware of.
The signs have exactly the same rules as signals; you cant place them on a junction, but must be before/after.
[EDIT] yup, its broken.

[Closed] OK. Found the problem. I cant load an update yet, but if you want to modify the code, this is what you need to do:
In rail_cmd.c, replace the (int x, int y, parameters passed to CmdBuildSpeedSign, and CmdRemoveSpeedSign with (TileIndex tile, ..... Then comment out/remove the TileIndex line immediately following.
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not yet. do you know if those patches build 100% cleanly against current SVN?? if so, I'll try to add them anywaymadman wrote:have you heard back from the creators of the planespeed/queuing and subsidiaries patches?
(so good to play with)
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- LordOfThePigs
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More precisely, that would be here, and i'd love to see it integrated in the integrated nightly (as it has always been the case since the integrated nightlies started).
Sometimes I'm told "Brilliant"...
Sometimes I'm told "Charming"...
And Often I'm told "Shut Up"!
Sometimes I'm told "Charming"...
And Often I'm told "Shut Up"!
I intended including it, but it does depend on the patches being current. I didnt have your status... so wouldnt say for sure it would be in. I'll try to add it tonite.LordOfThePigs wrote:More precisely, that would be here, and i'd love to see it integrated in the integrated nightly (as it has always been the case since the integrated nightlies started).
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- bobingabout
- Tycoon
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http://www.tt-forums.net/viewtopic.php?t=23957
change MAX_SCREEN_WIDTH = 2048, and MAX_SCREEN_HEIGHT = 1200, in openttd.h to atleast 3200x1600, but preferably as high as possable such as 10240x7680 to allow for high res and multiple screens.
change MAX_SCREEN_WIDTH = 2048, and MAX_SCREEN_HEIGHT = 1200, in openttd.h to atleast 3200x1600, but preferably as high as possable such as 10240x7680 to allow for high res and multiple screens.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
Please. OK. I'll see if it can be done.bobingabout wrote:http://www.tt-forums.net/viewtopic.php?t=23957
change MAX_SCREEN_WIDTH = 2048, and MAX_SCREEN_HEIGHT = 1200, in openttd.h to atleast 3200x1600, but preferably as high as possable such as 10240x7680 to allow for high res and multiple screens.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
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I don't know wether a patch or source itself caused this, but I got an assertion failure with the MiniIN r4350 ->
Program: openttd.exe
File: rail.h
Line: 439 - probably because comments are not counted - the real # is 466
Expression: railtype < RAILTYPE_END
The game was "hard" without disasters so 7 idiot AIs and me...
Program: openttd.exe
File: rail.h
Line: 439 - probably because comments are not counted - the real # is 466
Expression: railtype < RAILTYPE_END
The game was "hard" without disasters so 7 idiot AIs and me...
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
- orudge
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Indeed, it'll probably need updating to work with the latest SVN. I may or may not do this sometime, depends if I have enough time and energy. As nobody seems to be interested in it now after all that work, I'm not sure if I can be bothered at the moment... perhaps later in the year when I have more time.richk67 wrote:Currently this patch doesnt diff properly/at all, and even after resolving the diff conflicts, I was unable to make it compile. However, a new update may be on its way.gamezguy wrote:Maybe Owen Rudges music patch could be added http://www.tt-forums.net/viewtopic.php? ... hlight=mp3
Well, if it gets in the miniIN, it gets introduced to a wide audience, who then cant live without itorudge wrote:Indeed, it'll probably need updating to work with the latest SVN. I may or may not do this sometime, depends if I have enough time and energy. As nobody seems to be interested in it now after all that work, I'm not sure if I can be bothered at the moment... perhaps later in the year when I have more time.


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--- ==== --- === --- === ---
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--- ==== --- === --- === ---
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When did it happen? On a quick look, this appears to be in a piece of source code. RAILTYPE_END does not appear in the miniIN patch files.SirkoZ wrote:I don't know wether a patch or source itself caused this, but I got an assertion failure with the MiniIN r4350 ->
Program: openttd.exe
File: rail.h
Line: 439 - probably because comments are not counted - the real # is 466
Expression: railtype < RAILTYPE_END
The game was "hard" without disasters so 7 idiot AIs and me...
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Now I remember - it was 1999, I was just replacing rail tracks with monorail (renew-drag button) and this assertion error popped up...richk67 wrote:When did it happen? On a quick look, this appears to be in a piece of source code. RAILTYPE_END does not appear in the miniIN patch files.
Competitors (AI) were mostly inactive...
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Done, and in from r4361.LordOfThePigs wrote:More precisely, that would be here, and i'd love to see it integrated in the integrated nightly (as it has always been the case since the integrated nightlies started).
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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