
UK Renewal Set - v3 1st of August 2006
Moderator: Graphics Moderators
Yes, Pikka's working on new vehicles, and I'm helping
Not sure when it'll be out though

Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- khamura
- Traffic Manager
- Posts: 218
- Joined: 27 May 2005 21:50
- Location: Tourian, Planet Zebes, Orion Arm, Milky Way
- Contact:
Look around for pb_hovs_bus.grf.Dave Worley wrote:EDIT: Here's where I saw it... it may just be Khamura mistaking the rail/road thing... Unsure...
http://www.tt-forums.net/viewtopic.php?t=23936

Graduate of the LeRoy Funkified Badass School of Soul
-
- Engineer
- Posts: 67
- Joined: 09 Mar 2006 05:45
- Location: Taiwan
- Contact:
Turn off experimentalfeatures.mandatorygrm in your ttdpatch.cfg.
http://wiki.ttdpatch.net/tiki-index.php ... &pagenum=2
http://wiki.ttdpatch.net/tiki-index.php ... &pagenum=2
-
- Engineer
- Posts: 67
- Joined: 09 Mar 2006 05:45
- Location: Taiwan
- Contact:
OK. Now it works. Thank you!PikkaBird wrote:Turn off experimentalfeatures.mandatorygrm in your ttdpatch.cfg.
http://wiki.ttdpatch.net/tiki-index.php ... &pagenum=2
The rv side of the ukrs is being entirely reworked and trams are part of it. When they have had there reworking done pikka will put them on his site.m3henry wrote:Nice work Pikka![]()
![]()
Please could you add uk busses to your site
make a title screen featuring all uk work![]()
![]()
mabey try doing some trams, buildings (Y)
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
A couple of possible reasons...m3henry wrote:rightoh
how do i sort out steel mills not acepting coal even though it says it can
![]()
![]()
1) if you've activated the industry set in an existing savegame, it won't work properly. You have to start a new game with the industries active.
2) Has coal already been delivered there? If the coal stockpile is full (click on the industry to check), then you'll need to deliver some ore to the mill to use up the coal that's waiting.
Otherwise, post a screenshot.
This is sort of related...
Pikka I've sort of found a bug, but it's not really a problem.
I built a new Power Station next to a Steel Mill to allow any excess coal to still deliver - keeping my trains profitable.
Only thing is, the Power Station graphics never start-up, and when clicking on the Power Station, it tells me that there is no coal.
However, clicking on the Steel Mill, I get a rapidly growing figure for the Coal Stockpile. 14,000 tons at one point.
Even so, coal is ALWAYS accepted at the station.
I think because two industries that accept the same thing are very close, there's a bug, or maybe it's just the way the game does it.
Either way - there's no real effect on the game (my trains still make a nice little profit
) - just thought I'd let you know about it.
Screenie is below:
(DO NOT MOCK THE PITIFUL MONEY TOTAL - I haven't cheated
)
By the way I've played this game since 1921 - it's really good with your bus and rail sets - I've really enjoyed it. Soon be done. Only another 24 points to find to get perfect rating
.
And I'll be changing them bridges soon... Since Bardhattan Ridge totally loves me - I'll raise that little pond thing out of my way. I deleted half a city on this map just to get my rail straight
.
Anyway I'm being OT - it's really funny, cos after reaching a certain amount - the amount reverts to a negative number - there you see it just as it gets back towards positive. But like I said - I've seen it at like, 14,000 tons.
Pikka I've sort of found a bug, but it's not really a problem.
I built a new Power Station next to a Steel Mill to allow any excess coal to still deliver - keeping my trains profitable.
Only thing is, the Power Station graphics never start-up, and when clicking on the Power Station, it tells me that there is no coal.
However, clicking on the Steel Mill, I get a rapidly growing figure for the Coal Stockpile. 14,000 tons at one point.
Even so, coal is ALWAYS accepted at the station.
I think because two industries that accept the same thing are very close, there's a bug, or maybe it's just the way the game does it.
Either way - there's no real effect on the game (my trains still make a nice little profit

Screenie is below:
(DO NOT MOCK THE PITIFUL MONEY TOTAL - I haven't cheated

By the way I've played this game since 1921 - it's really good with your bus and rail sets - I've really enjoyed it. Soon be done. Only another 24 points to find to get perfect rating

And I'll be changing them bridges soon... Since Bardhattan Ridge totally loves me - I'll raise that little pond thing out of my way. I deleted half a city on this map just to get my rail straight

Anyway I'm being OT - it's really funny, cos after reaching a certain amount - the amount reverts to a negative number - there you see it just as it gets back towards positive. But like I said - I've seen it at like, 14,000 tons.
- Attachments
-
- Ha!
- screenie.png (73.95 KiB) Viewed 5308 times
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Yes, the situation where you have two industries accepting the same cargo within the station radius is not ideal. It really needs some patch work on newindustries to fix it though, not much I can do.Dave Worley wrote:This is sort of related...
Pikka I've sort of found a bug, but it's not really a problem.

If you're interested in the technical explanation: I can't actually stop an industry accepting cargo; what I can do is stop its tiles from accepting cargo. In your screenshot, the steelmill's furnace tiles are not accepting coal (as you will find if you click on them with the ? tool), but the power station's are, so the coal is being unloaded, and going to the first industry in the catchment that accepts it, ie, the steel mill.
I've sorted that out and if I make a new steel mill it works fine1) if you've activated the industry set in an existing savegame, it won't work properly. You have to start a new game with the industries active.

Is there a cheat: reset industries


The occasional look back at your past can teach you a great many things...
It don't matter Pikka, I still make about 400,000 a year on that line
.
As a word of thanks, I have just completed my first game with the UKRS - And it's been so much fun to use locos and trains I recognise.
So thank you, and here's to a combined rail/rv and maybe even the others!
Cheers!
Dave

As a word of thanks, I have just completed my first game with the UKRS - And it's been so much fun to use locos and trains I recognise.
So thank you, and here's to a combined rail/rv and maybe even the others!
Cheers!
Dave
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
- SuperTycoon
- Chief Executive
- Posts: 733
- Joined: 24 Jun 2004 20:05
http://www.pikkarail.com/ttdp/ukrs/industries.htmSuperTycoon wrote:or have i totally missed a feature here?
- SuperTycoon
- Chief Executive
- Posts: 733
- Joined: 24 Jun 2004 20:05
my apologies for missing that, and my compliments for such an incredible and realistic addition to the patch!PikkaBird wrote:http://www.pikkarail.com/ttdp/ukrs/industries.htmSuperTycoon wrote:or have i totally missed a feature here?
From my experience conflats carry goods like furniture not lumber.
open wagons carry coal, iron ore & lumber, not goods.
and tankers carry tar, oil & fuel not juiced livestock or goods
and cant there be refrigerated wagons to carry food & beer (mmmm....)
why does the plastic look like lumber on a bogie bolster.
Its confusing me!

open wagons carry coal, iron ore & lumber, not goods.
and tankers carry tar, oil & fuel not juiced livestock or goods
and cant there be refrigerated wagons to carry food & beer (mmmm....)
why does the plastic look like lumber on a bogie bolster.
Its confusing me!


The occasional look back at your past can teach you a great many things...
Bear in mind there are limitations to the number of cargos you can have.
And more to the point, coding new industries and such is a lot of work - and since Pikka's leaving the UKRS *for the time being*, I don't think there'll be many (if any) upgrades.
And more to the point, coding new industries and such is a lot of work - and since Pikka's leaving the UKRS *for the time being*, I don't think there'll be many (if any) upgrades.
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
The UKRS vehicles carry cargos mainly according to type, rather than by specific cargo.
Conflats carry containers.m3henry wrote:From my experience conflats carry goods like furniture not lumber.
Mineral wagons carry coal and iron ore. "Open" wagons usually have better suspension, and are designed to carry lighter loads at higher speeds.open wagons carry coal, iron ore & lumber, not goods.
Or "milk", as it's known in the trade...and tankers carry tar, oil & fuel not juiced livestock
Depends on your definition of "goods". "Tar" is probably "goods", from a TTD perspective, as are most chemicals or powders also carried in tankers.or goods
You should be able to carry those in the standard goods wagons. Pretend they're refrigerated if you like.and cant there be refrigerated wagons to carry food & beer (mmmm....)
That's the "general" load.. what's it supposed to look like?why does the plastic look like lumber on a bogie bolster.
Its confusing me!![]()
Who is online
Users browsing this forum: No registered users and 14 guests