[wip] New tunnel graphic for new patchfeature
Moderator: Graphics Moderators
Well there is one big problem in allowing rails ontop of road tunnels. (in theory it would be possible to allow rails ontop of road tunnels) :
L6 array usage:
90 = Tunnel
// 90/road Abandoned roads; time until being abandoned
// 90/rail Path based signalling; like class 10
L6 array usage:
90 = Tunnel
// 90/road Abandoned roads; time until being abandoned
// 90/rail Path based signalling; like class 10
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This project? Can you please ask again in a different way?
You can already use enhancetunnels without graphics however.
I have all 4 sides as you see for normal rails finished, but they don't look nice enough plus I need aswell atleast new monorail portals.
You can already use enhancetunnels without graphics however.
I have all 4 sides as you see for normal rails finished, but they don't look nice enough plus I need aswell atleast new monorail portals.
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Not sure what's wrong with people here, but it seems as if each and everyone - with some exceptions - are slightly worked up and gets irritated or upset whenever a question is asked! What has happened here at TT during my absence?
Well, moving on...
I figured from reading the posts in this thread that you needed more graphics for some parts, but that there were also some problems included. I just wanted to know what had happened since the last post made, nothing else! It's just that interesting threads here at TT seems to have a way of just ending without any logical reasons - not that I'm saying this one is!
Anyway, just out of curiousity and interest! That's all!

Well, moving on...
I figured from reading the posts in this thread that you needed more graphics for some parts, but that there were also some problems included. I just wanted to know what had happened since the last post made, nothing else! It's just that interesting threads here at TT seems to have a way of just ending without any logical reasons - not that I'm saying this one is!

Anyway, just out of curiousity and interest! That's all!
No, I haven't got any grf as I requested so I started my own replacements for the tunnel portals as seen on my last screenshot posted here. They are drawn myself and as I said I need atleast 4 more sides so they work aswell with monorail.
Sorry, the last posts here are about haveing railtracks on top of road tunnels which I showed is no possible. (The bits in question are used for other stuff)
So if you could please rephrase your question I can maybe answer it. Otherwise I have no clue what you talk about, if you mean by "this project" the tunnel graphics I have drawn, I already answered your question that I have to draw more sprites, if not let me know...
Sorry, the last posts here are about haveing railtracks on top of road tunnels which I showed is no possible. (The bits in question are used for other stuff)
So if you could please rephrase your question I can maybe answer it. Otherwise I have no clue what you talk about, if you mean by "this project" the tunnel graphics I have drawn, I already answered your question that I have to draw more sprites, if not let me know...
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My current version of the monorail variant:
- Attachments
-
- basetunnels_monorail.png (24.58 KiB) Viewed 3995 times
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- Raichase
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Oooh, I like it!
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Totaly awsome!!!
That's what i was waiting for
That's what i was waiting for

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The tunnel grf file in the current state can be found on my private website. (That means www click) 
You are still here? Good you read messages until the end,
There is a basetunnels-dos, and aswell a basetunnels-win zip in the TTDPatch -> GRF section...

You are still here? Good you read messages until the end,
There is a basetunnels-dos, and aswell a basetunnels-win zip in the TTDPatch -> GRF section...
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Um... The little image with the "www" written on it?
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It only changes the normal temperate sprites...
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- White Rabbit
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That doesn't quite answer my question because, yes, I've tested it in TTD and saw that it only changes temperate sprites, but I was just asking whether it would be available in the other climates, since you would only need some colour changes and add some snow for Sub-Arctic.eis_os wrote:It only changes the normal temperate sprites...
If you don't ask me to make a toyland replacement , I can try to add the necessary versions for the snow and desert when I get some time. 

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if you dont mind i could do the versions for all the other climates. The only thing i wouldnt do is the snowy versions as im not sure how to do them.eis_os wrote:If you don't ask me to make a toyland replacement , I can try to add the necessary versions for the snow and desert when I get some time.
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