New Map Rewrite effort
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- belugas
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Here we go...
The stuff is finally imported.
So enjoy, and don't hesitate to comment.
Now, I should get back to work...
The stuff is finally imported.
So enjoy, and don't hesitate to comment.
Now, I should get back to work...
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
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- Tycoon
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- belugas
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Won't be usefull to have a compilation of it, unless you need to find bugsMr. X wrote:Dang, I can't compile, can someone instruct me or offer an alternative?
It sounds very good!Almost hurt that I have to wait until new features are released to really benefit the new maprewrite!

Right now, our stuff is supposed to match exactly the trunk's behaviours. It is only the internal mechanisms that have changed.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
- belugas
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Feeling out of job ? hehehehe...bociusz wrote: Hi! I'm missing docs/tfc_roadmap.html and docs/FileList.html
Not needed for now. But don't loose hope!
And thank you for your work, bociusz
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Is the MapRewriteProgress
site still being updated? And what progress is made since the last post?
site still being updated? And what progress is made since the last post?
that sounds absolutely amazing. i cant wait! keep up the good work.belugas wrote:That would ultimately allow us to do things like:
undersea tunnels
turning tunnels
undergroung stations
lights on tunnels-bridges
diagonal tracks underbridge
multiple layered bridges
diagonal bridges and tunnels (but that would require graphics)
cliffs
And so much more...
In fact, the imagination is going wild
for me is enough: bridges over diagonal tracks, terraforming occupied tiles (maybe with increased cost), build over tunnel entrances, custom bridgeheads and, if possible i want to build tracks where are the red stripes in the attached image (needs new foundations, see: http://www.tt-forums.net/viewtopic.php? ... highlight= )
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- belugas
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Here is a little updatwe about our current status :
We have done all that we could. All accesses to the current map array have been wrapped in accessors in our code. That was the goal we wanted to reach.
Devs have already started doing accessors on trunk: maybe not exactly our work itself, but the spirit behind it at least.
Thank you for your interest
And see you next time
We have done all that we could. All accesses to the current map array have been wrapped in accessors in our code. That was the goal we wanted to reach.
Devs have already started doing accessors on trunk: maybe not exactly our work itself, but the spirit behind it at least.
Thank you for your interest

And see you next time

If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
- Digitalfox
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So is it be merging with the oficial trunk or not ??belugas wrote:Here is a little updatwe about our current status :
We have done all that we could. All accesses to the current map array have been wrapped in accessors in our code. That was the goal we wanted to reach.
Devs have already started doing accessors on trunk: maybe not exactly our work itself, but the spirit behind it at least.
Thank you for your interest
And see you next time
I mean, is your work already in the oficial trunk?
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- NukeBuster
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I have got the same question...Mr. X wrote:Sorry for the dig, but what is the status of the project in the trunk?
I don't know if the wiki is very reliable for current status and information.
NukeBuster
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- belugas
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Well... Let say the matter is closed.
Almost all of the accessors are in trunk, now. There are still a very few ones to include (if any), so let say that the branch and the project has reached his goal.
And the branch has been removed from trunk today (r7994).
Almost all of the accessors are in trunk, now. There are still a very few ones to include (if any), so let say that the branch and the project has reached his goal.

And the branch has been removed from trunk today (r7994).
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
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- Tycoon
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- belugas
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Hem...
I would like to set the record straight and avoid false hope.
The subject of this topic was New Map Effort, not New Map Effort.
The goal that we pursued was to make it so that all the map accesses within the source code was wrapped around accessors, functions that hide the real map structure.
This is done (to a degree quite acceptable). Now, people have talked about new map array. This could mean 2 things
I would like to set the record straight and avoid false hope.
The subject of this topic was New Map Effort, not New Map Effort.
The goal that we pursued was to make it so that all the map accesses within the source code was wrapped around accessors, functions that hide the real map structure.
This is done (to a degree quite acceptable). Now, people have talked about new map array. This could mean 2 things
- 1) New Map Array as in new space within the actual map. This has recently be done for bridges. And when newhouses will be merged, another array will be added, meaning new possibilities
2) New Map Array as a new structure of the actual map. There are some early discussions on it, but nothing very deep as code wise nor agreement nor anything else.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
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