Ideas - Even the smallest helps. Be reasonable...

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MagicBuzz
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Post by MagicBuzz »

I'm at work, so I don't take the time to read every thing.

Here some ideas, I hope they hadn't already posted ;)

1) For building rail/road ways, we may trace a "line project" instead of building directly le rail/road, this may just buy terrain while designing line. And then, when the line project is finished and OK, we may click a button to start construction. This may not be instantaned, such as in realy (2 or 3 cases per day for example), and it may stop building when money is low, and start again as soon as money is back, such as reality.

2) For terrain configuration, ability to have rail/road ways on the side of the hills (sorry, I'm not fluent with english and i don't know to explain is... I'll do a picture this evening).

3) Roads may support:
- Diagonal as railways
- One sens circulation
- Two type of roads, classical road and speedway (with speed limitations and price differences)
- Truck station may be as train station, with ability to have more than 1 case size and more than 2 trucks at a time on the same satation.

4) Docks/marine:
- Towns may build their own port installations, with boat and truck stations, giving hability to connect train stations from differents players (but one only per player, I'll do a picture too this evening)

5) Trains:
- Depots may be as real ones: Several steps long, and multi-ways, as stations. A train can only enter in the depot and get repared if depot is large enough.
- Steam train in real can't do long target without refilling with coal and water. It may great if we can build some reservoirs were trains can refill. Train that can't refill may be stopped for : nearest reservoir case distance * day to simulate a real reparation operation.

6) Bridges:
- We may be able to build bridges not only over perpendicular ways, but diagonals too, etc.
- Ability to add signals on bridges

7) Tunnel:
- We may able to build under water tunnel to replace long bridges. And very long tunnel and bridges may cost VERY espensive when build other sea. (need to differentiate sea and rivers/lakes)
- Ability to build underground stations, such as in many town, railway stations are undergound.
- Ability to add signals in tunnels

It all for today ;)

I'm conscient that some thing may be very hard to implement and certainely never will, but I prefer ask everything instead of crying after because noone had idea ;)
Last edited by MagicBuzz on 21 Feb 2003 13:51, edited 2 times in total.
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Post by sultana »

Sounds really good, and don't try to put in every idea in this topic... it's not possible :roll: keep up the good work, can't wait till it's finished :mrgreen:
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Post by MagicBuzz »

Ho, two last thing (VERY hard to do ;)):

- Goods and passagers may have a destination, as in "Trafic Giant". This may add a lot of realism.

- Renting railways and road system to other players, as in Railroad Tycoon 2 :)
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Post by sultana »

MagicBuzz wrote:Ho, two last thing (VERY hard to do ;)):

- Goods and passagers may have a destination, as in "Trafic Giant". This may add a lot of realism.

- Renting railways and road system to other players, as in Railroad Tycoon 2 :)
Yeah renting other people railroads sound nice... also an eay way to sabotage... *cough*but, i like it.
Destinations... i guess it'll make the game harder, also a bit of realism... but it'll make it A LOT harder (for me that is)... but what's a game without a little challenge :roll:
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Post by SveinT »

I just read MagicBuzz's posts, and I must say that you have some very good suggestions. However, about the line building, I am not sure if I got you correctly, but you suggest that you kinda build a ghost line of the route, then it will build it self aitomatically over a period over some days? If that's the case, well, I think it would take away very much of the TT feeling, and I think I even would prefer the way that it is in TT. Your other suggestions looks fine tho, but don't you think that this would make the game a bit too complicated? I mean, I think I would be able to handle it as I am quite experienced with TT, but a new plaer would have a very hard time dealing with defined destinations for passangers and so on. And it would remove th abiliy to, say, transport passengers from a city much north to a city much south, wouldn't it? Say there is 20 cities on a map you wouldn't get many passangers that is going to every city...and, again it taes away some of the gameplay from the original TT. I don't say that we should have everything like in TT, but some of the core parts I think we should keep. But, we could have two modes, like simulation/realism and a normal. That would be very cool, but maybe a bit too much work. Of course, the Normal mode working like in TTDX and the realism as you described. Comments are much welcome!

-edit-

Adding some more thoughts:

I think the road vehicle stations should able to be a lot larger than the ones in TT. The TT ones kinda keeps you from using trucks, as it corks up at the stations. But in cities it's much more convienient to use buses than trains, and hence we should have larger truck stations.

The depot idea I don't like that much...in short, I think it sounds like too much stress and hassle. Maybe I'm lazy, but I think the way it is in TT is perfect, although not very realistic.

Other than that, I think I like all suggestions you have, and I have commented on the ones I felt like needed comment....
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Post by MagicBuzz »

For ghost line construction and the goods/passagers, I just purposed it as a difficult level by example. Myself, I would be much happy to be not able to open a railway 4 lines large crossing all the map in less than 1 month, I would appreciate to have to wait several months (or years for very large constructions) before being able to use it, as in reality.
And for passengers, today, I desing lines going to one side to the other, telling trains to send goods the most far away as possible from source, and then I get a factory getting every steel, cereal and cows from the whole map, and then, it's 5 000 tons of goods/month production are all puted in the same city, that is not realistic at all. Having passegers and goods that "wish" go to one point to another may give the needing to have correspondances in some stations, changing trains or transport means, such as it do in giant trafic.
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Post by MagicBuzz »

for railways on hills, i was speaking about a system like this:
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Post by SveinT »

MagicBuzz wrote:For ghost line construction and the goods/passagers, I just purposed it as a difficult level by example. Myself, I would be much happy to be not able to open a railway 4 lines large crossing all the map in less than 1 month, I would appreciate to have to wait several months (or years for very large constructions) before being able to use it, as in reality.
And for passengers, today, I desing lines going to one side to the other, telling trains to send goods the most far away as possible from source, and then I get a factory getting every steel, cereal and cows from the whole map, and then, it's 5 000 tons of goods/month production are all puted in the same city, that is not realistic at all. Having passegers and goods that "wish" go to one point to another may give the needing to have correspondances in some stations, changing trains or transport means, such as it do in giant trafic.
Yes, I have to admit I like the idea somehow, but I don't find it very true to the TT spirit. Um..did that sounds idiotic or what? :lol:
Anyways, at least in the start of the game, wouldn't it be way too little passengers going to each town and so on? I think your idea only would work good when a big transport network is established, something which doesn't happen until quite late in the game. What you could do however, was that a city had kind of a passenger "pool" (like a number of passengers in a city), when you transported passengers from one city to another, some passengers would go from that city's "pool" to the other. Or maybe, say 20% of them. So, let's say i transport 200 passengers from City 1 to City 2. Of those 200 passengers 40 passengers would be added to the destination city's passenger pool. Thus they would be set in queue in other stations so that they can be transferred elsewhere. I'm not very good at explaining, but I have included a bitmap to explain it.

I like your idea about roads and rails going on the sides though!
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Each city already has a number of 1500 passengers. Of the 200 which goes from city 1, 8 remains travelling after arriving city 3. Not the best explaination ever, but I hope you get my point.
Each city already has a number of 1500 passengers. Of the 200 which goes from city 1, 8 remains travelling after arriving city 3. Not the best explaination ever, but I hope you get my point.
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Post by way_2_fun »

:idea: Maybe being able to control the game speed. Faster/Slower.
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Post by Raichase »

Good idea!
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Post by SveinT »

way_2_fun wrote::idea: Maybe being able to control the game speed. Faster/Slower.
Not a bad idea at all, however some problems would arise when we play the game over network with more than one player. It could however be locked to the normal speed then, or we could have kind of a poll. Say one person wants to change it to faster, and then a lil notice would pop up at the other players asking them if they agree or something. Having different speeds would drastically change the game though, and I am not sure if I would have used it, as I prefer as much Tycoonish as possible :lol:
But, it could be a sweet option....
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Post by MagicBuzz »

Another idea: Giving possibility to put road trucks on trains.

As this, we can design very big train stations, and road trucks arrives with goods, go on train, and trains send theim in another station, where road truck can continue their course, instead of having two road trucks lines, one giving goods on the first train station and second getting goods to train station and sending it to factory.
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Post by Whare »

What about twin bridges Or even one for 3 or 4 tracks (sorry carnt remember the word for it lol)

Bridge edge _____
Rail Tracks ====

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Post by Jan »

You mean this?
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Post by Raichase »

I think they mean being able to have more than one track per bridge, instead of building many seperate bridges.
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Post by Whare »

Ths thats right more than one track per bridge (sorry i should have explaind it better)


Jan: What is that game you have in your SS??
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Post by SveinT »

Whare wrote:What about twin bridges Or even one for 3 or 4 tracks (sorry carnt remember the word for it lol)

Bridge edge _____
Rail Tracks ====

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Hmm...I don't see the point really. Since, you would have to select how many tracks you would like the bridge to be from a menu...isn't it many times easier just to select bridge and click two or three times to create two or three seperate bridges? And, another thing which makes your idea a bit foolish is that if you want to remove, say 2 of 4 bridges, you would have to destroy the whole "4 in 1" bridge and create a new 2-track bridge....not very economic at all.
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Post by ChrisCF »

Though I may not be Jan, that game smells suspiciously like Schiene & Strasse (a.k.a. Trains & Trucks Tycoon).

Here goes some dodgy ASCII-fart designing.

A few things that have been mentioned that I'm in agreement with:

* RCT-like terrain formation, so that we get something like this, where the points A B C are in ascending order of elevation:

Code: Select all

B----------+----------C
           \----------A
* One-way traffic on roads (we can do it on rails - why not on roads? We should be able to do it with local government approval, or only on roads we build, or only apply it to our own vehicles so busses come in one way and out the other ...)

* Custom-build airports - zone an area for your airport, then arrange it as you like it.

Some things that may not have been mentioned (I'm a little tired, so excuse me if I give mention to something here that's already had one)

* Full-on custom-build stations. The S*m*tr*ns-like ability to designate a given tile as being a station. Possibly for creating realistic stations:

Code: Select all

------SSSSSS------
------SSSSSS------
----SSSSSSSSSS----
----SSSSSSSSSS----
  /----SSSS-------
 //-----SSSS-------
Note the above bug in phpBB when you try and insert ONE space before a line :evil: - will report to phpBB.com and dump the test somewhere

* RoRo road depots:

Code: Select all

IN------\
        |\
        |\
        |\
OUT-----/
Again, following the custom-build idea, you build the roads as you like, then the station around that - multiple entrances/exits might be a nice idea (although entirely unimplementable ;-) ). Yet again, I get a suspicion that phpBB destroyed that example too (the extra \ on the right-hand sides represent somewhere a bus can sit)

* Signalling on bridges and in tunnels (can you say "Simutrans"? :-) )

* Underground rail (beats the pants off building around, or having long unsiognalled tunnels under cities)

Yet another non-refundable multiple £(2x10^-2). No, you can't have your money back :-P
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Post by way_2_fun »

:idea: In th year 2040+ flying cars could be invented!


***600th post***
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Post by Raichase »

oooh cool! Also, congrats on 600! Part party party!! 8)
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