Ship Slots
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- harrydouthwaite
- Engineer
- Posts: 127
- Joined: 13 Oct 2005 04:48
- Location: Calgary, AB, Canada
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Ship Slots
Isn't there anyway to make the ship slots in TTDPatch rise? I would like a few more in there, and of course, I might create some myself, but I need an alpha/beta version that allows 20 slots for ships.
Possible? Or Impossible?
Possible? Or Impossible?
I don't think that the trouble is so much the 255 limit, because the RVs really have more slots that they need and you could grab some of those. I think it's more fundamental than that. This is one of the oldest requests, and I doubt it will ever take place.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
The vehicle class id ranges are fixed.
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- harrydouthwaite
- Engineer
- Posts: 127
- Joined: 13 Oct 2005 04:48
- Location: Calgary, AB, Canada
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It'd be silly to only raise it by 45 anyway.
Might as well raise it to 2550 or something.

Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
That's still not a sensible number; 255 is one byte. If you changed the vehicle ID structure so it was two bytes*, you'd get 65535 possible vehicle IDs.krtaylor wrote:Might as well raise it to 2550 or something.

*not going to happen, so don't get excited.
Edit: actually, it's 256 and 65536, isn't it? since 00 is a valid vehicle ID.
Yes, it's 256.
Meaning we just raised it above 255 without even releasing a new TTDPatch version!
This has been suggested at least twice before, and was promptly shot down by patchman both times.
It appears (to this non-patch-coder) to be on the same order of difficulty as larger maps.
Meaning we just raised it above 255 without even releasing a new TTDPatch version!

This has been suggested at least twice before, and was promptly shot down by patchman both times.
It appears (to this non-patch-coder) to be on the same order of difficulty as larger maps.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- harrydouthwaite
- Engineer
- Posts: 127
- Joined: 13 Oct 2005 04:48
- Location: Calgary, AB, Canada
- Contact:
- harrydouthwaite
- Engineer
- Posts: 127
- Joined: 13 Oct 2005 04:48
- Location: Calgary, AB, Canada
- Contact:
/me wonders which "Chris" Harry is talking about.
There are nearly 30 of them.
There are nearly 30 of them.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- harrydouthwaite
- Engineer
- Posts: 127
- Joined: 13 Oct 2005 04:48
- Location: Calgary, AB, Canada
- Contact:
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