
Improved ships and docks
Moderator: OpenTTD Developers
Improved ships and docks
The ship side of things has been the weakest point of the game I reckon. Ships have no 'mass', can drive right through each other, and you can have 50 of them at the same tiny dock at once. I played a game focusing on shipping and by 1980 I couldn't build anymore ships (maxed out!) despite having hundreds of millions of dollars. Takes the challenge out of the game! All other vehicles have to queue for space at the station, and give way to one another, so that'd be a great addon for OpenTTD - larger, properly functioning docks, ships that can't drive through each other etc.. 

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- Tycoon
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Other ship weaknesses (for completeness
):
Their isn't much variation between ships.
Their are no new ships for the last half of the game.
The pathfinding sucks (older versions)
The pathfinding will kill your CPU over distance (newer versions).
The solutions to the first two can probably wait until 32bit gfx (though I don't recally seeing any ship renders). Improved docking and (de|a)cceleration would need coding, and the devs seem more interested in the other three forms of transport (along with the vast majority of players (myself included))

Their isn't much variation between ships.
Their are no new ships for the last half of the game.
The pathfinding sucks (older versions)
The pathfinding will kill your CPU over distance (newer versions).
The solutions to the first two can probably wait until 32bit gfx (though I don't recally seeing any ship renders). Improved docking and (de|a)cceleration would need coding, and the devs seem more interested in the other three forms of transport (along with the vast majority of players (myself included))
Yeah, what he said 
I'm very pleased with the improvements to the other 3 transport systems - international airports, huge sprawling train stations and multiple vehicle bays have made a world of difference. I just really like ships
The extra ships that were added in TTDpatch were excellent, but still a bit limited due to engine constraints. But obviously ships are a low priority, so now that I've said my piece I'll wait patiently 

I'm very pleased with the improvements to the other 3 transport systems - international airports, huge sprawling train stations and multiple vehicle bays have made a world of difference. I just really like ships


I had a thought about the pathfinding issue. Modern ships don't just wander all over the ocean as they please, especially close to land. They follow shipping lanes
You could make it so that you have to lay down paths for the ships, just like rail, but for water. It would either be free to do so, or maybe cost $1 per section, and the graphics for it would be a faint line, and you'd use the tools just like for rail. This way you could make the ships have mass as well, so they no longer drove through each other. Plus the docking system makes more sense 


There are waypoints, called bouys, for thatSavant wrote:Modern ships don't just wander all over the ocean as they please, especially close to land. They follow shipping lanesYou could make it so that you have to lay down paths for the ships, just like rail, but for water.

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Actually I quite like that idea. It'd be useful in ome situations, and it wouldn't have to be marked too intrusively, either. perhaps just with a slightly different shade of water...
I had a siimlar idea for aircraft a while back but I didn't post it. Got too complex.
I had a siimlar idea for aircraft a while back but I didn't post it. Got too complex.

Brignell’s law of consensus: At times of high scientific controversy, the consensus is always wrong.
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- Tycoon
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- Joined: 12 Jun 2004 00:37
- Location: United Kingdom of Great Britain and Northern Ireland
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Shipping lanes would be interesting. But they would have to be done in a manner that minimises "work" for the user.
Bouys are a pain to use. You can only put them down one by one, and you have to click them one-by-one when setting out route orders (though fortunately copied/shared orders make it easier these days).
The devs changes arn't just to trains. Many of their changes benefit all transport (cloning/ NPF etc). But I can't think of any boat specific featuers that have been added (except maybe locks/canals from ttdp).
Bouys are a pain to use. You can only put them down one by one, and you have to click them one-by-one when setting out route orders (though fortunately copied/shared orders make it easier these days).
The devs changes arn't just to trains. Many of their changes benefit all transport (cloning/ NPF etc). But I can't think of any boat specific featuers that have been added (except maybe locks/canals from ttdp).
It is planned that ships travel near the right seaside in the future versions of OpenTTD.
Feel free to contribute new ideas and take part in discussion on the OpenTTD Wiki page free! enter now!
Feel free to contribute new ideas and take part in discussion on the OpenTTD Wiki page free! enter now!
- White Rabbit
- Tycoon
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Is there any way of increasing the size of the ship? The minimum, I think, should be 1 tile, but have you seen the length of modern tankers and freight ships? New OTTD ships should be multiple tiles wide AND long and have larger capacity. We will then, however, also need to increase the default production of oil rigs to cater for this or the ships will get stuck loading oil for months and months, if not years.
I imagine the shipping lanes would be laid down in a drag-n-drop kinda way, much like the rail system. Less of a pain than having to plot the course along buoys I think
Ships should have a larger footprint, but I don't think they should be made TOO huge, especially if a proper docking system is to be implemented.
The shipping lanes could hook up with the docks in much the same way that rail does, with the ships choosing a docking point similar to how the aircraft choose a landing bay at an airport. Actually, the docks could basically follow the airport model - once the ship gets close enough, it could taxi along specific points like the aircraft do in the airport...

The shipping lanes could hook up with the docks in much the same way that rail does, with the ships choosing a docking point similar to how the aircraft choose a landing bay at an airport. Actually, the docks could basically follow the airport model - once the ship gets close enough, it could taxi along specific points like the aircraft do in the airport...

Mostly wikis are used for documentation and forums are used to post ideas and make them work in a good way so everyone likes it.
My second thought about the shipping lanes idea:
If ship lanes are used, allow ships to leave the shipping lane, this way they can take shortcuts and avoid each other. If you wouldn't do this you would get the same kind of system that railways have now, to allow ships to traffel in opposite directions you have to build broader shipping lanes. If this would be the case OTTD would become a game where every vehicle system is more of the same.
My second thought about the shipping lanes idea:
If ship lanes are used, allow ships to leave the shipping lane, this way they can take shortcuts and avoid each other. If you wouldn't do this you would get the same kind of system that railways have now, to allow ships to traffel in opposite directions you have to build broader shipping lanes. If this would be the case OTTD would become a game where every vehicle system is more of the same.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







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