Just letting those currently working artists know of the updated instructions.
for any arguments, opinions, and questions on how to do this, or why it should be done like this, please use this topic.
the decision was made by myself, that the buildings should by default be seperate from the ground, this is for logistical reasons to do with material management.
Alltaken
instructions have been updated (buildings/objects)
Moderator: Graphics Moderators
things such as that which "modify" the ground will be included in your model.
as you can see in the example image posted at this link http://tt-forums.net/viewtopic.php?t=20879 the driveway, outhouse, muddiness around the drive, shadow, small trees, flowers etc... are all included in the original sprite.
when they are overlayed onto the basic ground sprites they blend in rather well. the muddiness around the driveway works particularly well in that is effects all landscapes fairly equally making them all look a little worn around the edges.
inner city ground types will probably include.
bare earth (construction overlays)
wild lawns (like the darker green of natural stuff)
neat lawns (lighter green more like dmh_macs)
cobbles
concrete
ashfelt
brick..... (different styles of ground tile for different cities/climates)
during different seasons these ground tiles can be changed, during urban redevelopment these tiles can be changed.... (all without the need for new building GFX on top)
so assume that lamps flowers, trees are not effected by this, however cobblestones may be. (uness its built into the building specifically such as stairs, driveway....)
Alltaken
as you can see in the example image posted at this link http://tt-forums.net/viewtopic.php?t=20879 the driveway, outhouse, muddiness around the drive, shadow, small trees, flowers etc... are all included in the original sprite.
when they are overlayed onto the basic ground sprites they blend in rather well. the muddiness around the driveway works particularly well in that is effects all landscapes fairly equally making them all look a little worn around the edges.
inner city ground types will probably include.
bare earth (construction overlays)
wild lawns (like the darker green of natural stuff)
neat lawns (lighter green more like dmh_macs)
cobbles
concrete
ashfelt
brick..... (different styles of ground tile for different cities/climates)
during different seasons these ground tiles can be changed, during urban redevelopment these tiles can be changed.... (all without the need for new building GFX on top)
so assume that lamps flowers, trees are not effected by this, however cobblestones may be. (uness its built into the building specifically such as stairs, driveway....)
Alltaken
p.s. if you want to give me a building you have modeled and are wondering about what would be transparent, feel free to send me a render (256 wide base is easiest to work with as i will resize it down to 128 after photoshopping)
that offer goes to any artists curious about the way of doing.
Alltaken
that offer goes to any artists curious about the way of doing.
Alltaken
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