New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Alltaken
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Post by Alltaken »

LOL that is funny
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ThorRune
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Post by ThorRune »

I say we can use it in toyland. :P
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Post by Quinnyowns »

ROFL! Elite. It'd be nice to have a "Silly vehicles enabled" tickbox in the options :P
lols internets.
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Post by MeusH »

The banana hopper :)
You rock Vaclav :D
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Crazy Vaclav
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Post by Crazy Vaclav »

Well, I think I have finished it.
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DDA40X_Done.png
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richk67
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Post by richk67 »

Stunning. Simply stunning. I can imagine that with some of the colouful US paint schemes... the new graphic set is going to be AWESOME!!! Many thanks.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Killer 11
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Post by Killer 11 »

Cool model as always!


BTW now that you finished it i guess you'll start working on what i proposed?
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Crazy Vaclav
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Post by Crazy Vaclav »

Yeah, I'll give it a try.
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ISA
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Post by ISA »

Crazy Vaclav wrote:Well, I think I have finished it.
That one is hiting other locos auto of picture!!! :shock: Stunning
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shampie
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Post by shampie »

I know those who work on open TT are doing this for free and working for free these days is asked a LOT! so I think everyone else here appreactiates your results so far and those to come, My Outermost respect to all of you! And you cant put a price value on respect (with me at least!)

P.S The very best to everyone for 2OO6!
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Post by peter1138 »

Please, it's not "open TT", it's "OpenTTD"...

And I think you mean utmost, not outermost :-)
He's like, some kind of OpenTTD developer.
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Crazy Vaclav
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Post by Crazy Vaclav »

Thank you all for your kind words.
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Crazy Vaclav
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Post by Crazy Vaclav »

I have a question about scale. Take this stadium. It's supposed to be 2*2 squares, but wont that look pretty small if a locomotiv is around one square? And 2 squares would only make it 50 meters long.
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Stadium.png
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Killer 11
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Post by Killer 11 »

well that's how it is scale of buildings trains, cars, ships planes and scenery is different in ttd so all of them are out of scale if compared with each other.
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Post by webfreakz.nl »

Crazy Vaclav, are you a Blender professional or what? :D
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Crazy Vaclav
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Post by Crazy Vaclav »

Ha ha No, not at all. I have only been using it for two weeks, and I have a lot to learn.
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Post by MeusH »

Vaclav: good point about the bigger stadium. (O)TTD code can't handle buildings more than 2x2, like 3x2 or even 3x1. However, if you make a graphic, I'm sure the proper code to support this will be made :)
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Crazy Vaclav
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Post by Crazy Vaclav »

When I think about it, I guess it is the same problem as with the huge oiltankers. We will just have to accept that the scale isn't perfect. And if it will cause a lot of extra work to make a building larger than 2*2, then I think it might best not to do that. But there can't be any cars, trees and such next to it, as it will really ruin the scale, compared to the things around the object.
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Crazy Vaclav
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Post by Crazy Vaclav »

A problem I have is that my files become really big. The DDA40X for example is about 8M. This is a big problem for me as I am sitting on a not so powerful pc, and when I try to render it with the light set-up, my computer gives up.
I tired to fix this by removing some of the faces, and make the side of the locomotive one big face, but this didn't help at all. And making the model smaller don't seem to help either. Any ideas?
MeusH
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Post by MeusH »

Render without anti-aliasing, reduce the effects. Low quality shots take less computing power than high resolution renders. You can change it in "render options", it's F11 or F12 IIRC
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