Tram bugs
Moderator: TTDPatch Moderators
I have a very strange problem and a possible fix for that (until stevenh fixed it). With a "modified" or even no title.dat file and tram switch on i always got zero population for towns at a new game. with the original title.dat file there is no problem with the new tram feature switched on. so anyone else with this "bug" should try to use the original title.dat.
stevenh knows about this problem and tries to fix it.
stevenh knows about this problem and tries to fix it.
I have a game with a very strange bug. If I try to build a tram station at a certain place on the map, the game locks up and crashes. I'll see if a crash file was made, post that and my configs and the save. I'll try to upload a screenie of the crash positioning. It's not the absolute location on the map, as a similarily placed tram station in another game does not produce a crash.
[EDIT] My crashes have grown steadily worse. They started happening when I selected the station-building tool for the trams, then the tram toolbar, and one just happened randomly. I'll post my latest crashlogs in the next post; it's the same game but further advanced in years, same configs.
[EDIT] My crashes have grown steadily worse. They started happening when I selected the station-building tool for the trams, then the tram toolbar, and one just happened randomly. I'll post my latest crashlogs in the next post; it's the same game but further advanced in years, same configs.
- Attachments
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- tramcrash.zip
- Tramcrash.zip -- Two configs and a save file in the right location to try the crash yourself.
- (112.22 KiB) Downloaded 134 times
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- CRASH023.TXT
- My Crash File.
- (1.54 KiB) Downloaded 188 times
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- The cursor points to the location that I get a crash in. I believe I have also gotten a crash on the tile northeast of that one. Perhaps it is the stadium?
- crash.png (36.82 KiB) Viewed 4390 times
This is the post that holds the latest crashes that I refer to in the above post.
- Attachments
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- CRASH026.TXT
- and 26.
- (1.54 KiB) Downloaded 193 times
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- CRASH025.TXT
- 25, ...
- (1.54 KiB) Downloaded 150 times
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- CRASH024.TXT
- Crashes 24...
- (1.54 KiB) Downloaded 215 times
I've got a strange bug report from one of my friends who doesn't speak English. Since the bug goes away if I turn trams off, I guess it's caused by the tram code.
After loading the game, try buying a road vehicle in the depot you see there, and start it. Then try sending it back to the depot. It will either say it doesn't find the depot or it won't enter it even if it says it found it. When you disable the trams switch, the problem goes away and RVs find their depots correctly. My friend said it happens in certain towns only, so it may work fine elsewhere on the map.
After loading the game, try buying a road vehicle in the depot you see there, and start it. Then try sending it back to the depot. It will either say it doesn't find the depot or it won't enter it even if it says it found it. When you disable the trams switch, the problem goes away and RVs find their depots correctly. My friend said it happens in certain towns only, so it may work fine elsewhere on the map.
- Attachments
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- stuff.zip
- Savegame + cfg
- (173.13 KiB) Downloaded 112 times
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
Exacly the same problem here!
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
I have since given up on that game (but not deleted it), so I will see soon if the crashes are still occuring. The random crashes have not happened in any other game but that, so I don't know exactly what caused them.
In unrelated matters, this bug seems to be related to the trams coding in some way.
In unrelated matters, this bug seems to be related to the trams coding in some way.
- nicfer
- Director
- Posts: 529
- Joined: 03 May 2005 20:50
- Location: Somewhere in a country called Argentina
Another bugs:
1. A tram can pass through the back side of a depot.
2. (I don't know if is a tramset trouble or a patch bug) Trams can be builded in normal road depots.
If I found or remember more, I will edit my post, so watch this
.
EDIT: A71 and config, forgeted it
.
1. A tram can pass through the back side of a depot.
2. (I don't know if is a tramset trouble or a patch bug) Trams can be builded in normal road depots.
If I found or remember more, I will edit my post, so watch this

EDIT: A71 and config, forgeted it

- Attachments
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- newgrfw.cfg
- (397 Bytes) Downloaded 173 times
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- ttdpatch.cfg
- (2.53 KiB) Downloaded 174 times
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
- stevenh
- TTDPatch Developer
- Posts: 759
- Joined: 24 Jul 2005 05:07
- Location: Canberra, Australia
- Contact:
Ok, I never thought that would happen...UnderBuilder wrote:1. A tram can pass through the back side of a depot.
It's a know bug that if you have two U-Turns next to eachother [ =)(= ], the trams can jump as if it was a straight track... this must also apply to depots.
This is just something I haven't gotten around to yet, it's not so much a bug, just laziness on my behalf.UnderBuilder wrote:2. (I don't know if is a tramset trouble or a patch bug) Trams can be builded in normal road depots.
...back to the drawing board...
That's no bug.UnderBuilder wrote:Another bugs:
1. A tram can pass through the back side of a depot.

It's a feature.
Drive-through depots.

Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Odd bug: Towns tend to make tram track branches in stead of road branches (nothing new you'd say) but they look REALLY awkward..
- Attachments
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- And again, this time with a no-existing station on it. Buses can go underneath the sprite :S ...
- SCR8.png (202.83 KiB) Viewed 3856 times
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- The ever-loved ZZZZZ sprite pops up..
- SCR7.png (236.8 KiB) Viewed 3856 times
There used to be a picture here, now it's just an empty space.
- stevenh
- TTDPatch Developer
- Posts: 759
- Joined: 24 Jul 2005 05:07
- Location: Canberra, Australia
- Contact:
Can you start a fresh game?
Get some money, turn the gamespeed right up (pressing 'E' with gamespeed=on) and make some towns expand (use cht:money 99999999).
And see what happens...
Otherwise, try trashing those roads that are erroneous and just build them again. I really don't believe that this should be happening anymore!
Get some money, turn the gamespeed right up (pressing 'E' with gamespeed=on) and make some towns expand (use cht:money 99999999).
And see what happens...
Otherwise, try trashing those roads that are erroneous and just build them again. I really don't believe that this should be happening anymore!

- stevenh
- TTDPatch Developer
- Posts: 759
- Joined: 24 Jul 2005 05:07
- Location: Canberra, Australia
- Contact:
Finally got around to this bug.... repaired.Marius wrote:...If you first build a road (not tram) depot, build tram tracks in front of/near this, and then connect the two and put tramtracks over the road depot: you get +4 something BILLION dollars, and then this shows up positive under the "construction"-part in the finances overview, but shows up negative in the "Total".
Now I just need to neaten up the GUI and then tackle level crossings.
- stevenh
- TTDPatch Developer
- Posts: 759
- Joined: 24 Jul 2005 05:07
- Location: Canberra, Australia
- Contact:
George wrote:In beta 3 there is stil a bug that makes roads wrong when AI removes his railways.
Please attach a saved game....Peteza wrote:I've also had this, but when i removed a road (rather than the AI).
The only time I can make this happen is when I play Megarail or Scotland... which have random data, still, in L3.
As far as I can tell... I can't get the AI to screw up level crossing removal on fresh games...
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