Towns need water to grow?

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PikkaBird
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Towns need water to grow?

Post by PikkaBird »

I'm looking at industries in tropics, and I've decided that the water industry is extremely unrealistic. No town larger than two or three houses is ever going to get its water supply by train. 8-)

So what I want to know is, is it possible to disable the towns needing water to grow via a GRF file?

(I know that you can disable the towns needing water via ttdpatch.cfg).
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Post by Patchman »

At best, you could replace water and the related industries with another cargo type that desert towns need but other towns don't.
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PikkaBird
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Post by PikkaBird »

Hmm...

Good thinking Patchman, thanks. :)
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Post by Raichase »

Bottled water? :lol:.

What do they need, Passengers and Food. It's nearly impossible to get them to accept goods, and what else would a town like that use?
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PikkaBird
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Post by PikkaBird »

Raichase wrote:Bottled water? :lol:.

What do they need, Passengers and Food. It's nearly impossible to get them to accept goods, and what else would a town like that use?
I'm thinking fuel oil - a lot of little towns would have to generate their own electricity, hmm? :)
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Post by Raichase »

PikkaBird wrote:
Raichase wrote:Bottled water? :lol:.

What do they need, Passengers and Food. It's nearly impossible to get them to accept goods, and what else would a town like that use?
I'm thinking fuel oil - a lot of little towns would have to generate their own electricity, hmm? :)
Hey, that's a good idea!
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