Vehicle Scale?

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JimboTG
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Vehicle Scale?

Post by JimboTG »

Just a quickie, What scale are we using for vehicles in blender??
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Post by Alltaken »

we will model them to 25x25m per 2x2 blender units = 1 ottd tile.

however vehicles are one thing we havn't decided an ingame scale for yet. since vehicles in real life a very small compared to the scenery. and TTD shortend vehicles also to about 1/2 or 1/3 of their natural length.

model them to scale at first then we can scale them accordingly when the time comes.

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JimboTG
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Post by JimboTG »

well im working on a bulldozer replacement, in game its about 1/2 of a tile by a 1/2 of a tile (i think) perhaps it would be a good idea to stick to that and pick a reasonable height?
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Post by Alltaken »

well find the size of a bulldozer in real life, and you will find there are most likely bulldozers that are 6 meters long.

this is for roads, and building sites?

multiple bulldozers on a tile, or a construction crew is not wrong.

litteral translation of the old game is not necisarily needed IMO

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Sellu
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Post by Sellu »

Alltaken,
How is the graphics engine coming. I heard that you can now have 32 bit menus, can it be transfered to other game graphics as well?
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bobingabout
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Post by bobingabout »

i've seen bits of everything, new terrain, trucks, trees, GUI...
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

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Post by Alltaken »

Sellu its "All" working in some way shape or form (even if not perfected) AFAIK, except a new graphics format that the game can understand.

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