Autoslope - New feature in progress...

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eis_os
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Autoslope - New feature in progress...

Post by eis_os »

Hello all

I have a new feature in dev, it allows terraforming without destroying structures. It's a new value switch called autoslope, possible values are 1,2,3
1 means normal cost, 3 means three times cost for our realism player ;)
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Post by SkeedR »

*hugs Oskar*
You DUDE!!!! Its awesome!!! :bow: :bow: :bow:
Now what can i do with this? :twisted:
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Post by lobster »

awesome feature! :) this'll save me loads of pulled hairs.
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Post by SHADOW-XIII »

oh yeah
odd, I thought about this feature yesterday :mrgreen:
great Oskar :bow:
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Post by Altern8or »

Hello, sound like an amazing feature, could someone please show me a screenie of this in action as i won't be near my TTD machine for a couple of weeks :shock:

Thanks again for all the hard work that goes into the patch 8)

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Post by Rob »

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Post by Geo Ghost »

i dont get what you mean. what does it do? :?
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Post by SHADOW-XIII »

Geo.c Ghost, you can level ground below buildings without destoying them
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Post by Geo Ghost »

oh wow! :D

That woud be brillient! :D
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Post by Hyronymus »

You keep amazing me, Oskar. When was it you stopped being a patch dev again ;)?
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Post by Raichase »

Thats... amazing. Something that will certainly help us build our "subways" without ruining half the town and waiting for it to grow back.

Excellent.
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Post by Hyronymus »

That's something I didn't think of yet but you're right, Rai. Might become very useful then in dense cities :).
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Post by eis_os »

Btw. I works with most stuff, stations (except airports), rails & roads (even when vehicles uses them) depots, busstops, lighthouses, Heliports ...

I didn't stop to be a Dev, I am only a "TTDPatch dev in retirement". And because I play currently a DBSetXL game there are some new features ...
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Post by DaleStan »

Are you supposed to be able to smash into tunnels with this?

(CFG too, just for the fun of it.)
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Post by eis_os »

This is clearly a bug and shouldn't happen, but I wonder why it can happen ...
*clueless looking*
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Post by Rob »

YES!
That's what I needed:

ps don't repair this bug eis_os :wink:
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Post by eis_os »

The bug has nothing todo with your pic, or I am wrong Rob? Ohh I see

Afterall the bug mentioned can cause havok so it has to be fixed...
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Post by SHADOW-XIII »

actually Rob's using the bug in his picture
I would also be for not fixing the bug if possible :wink: but well. .. as far as I remember it will made trains crashing :?
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Post by Patchman »

Well, I'd say it can stay in under the following conditions:
- it's only allowed if the tunnel tile will have a foundation
- it's not allowed to remove anything on that tile without first raising it back up

The second part would be more difficult, but not too difficult if you limit it to rail and road tracks.
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Post by Hyronymus »

It's probably a luxury request to let tunnel foundations look different than the normal cobble-stone walls?
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