Get help, info, news and advice about the Transport Tycoon Deluxe patch.
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eis_os
TTDPatch Developer
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by eis_os » 02 Oct 2005 13:21
Hello all
I have a new feature in dev, it allows terraforming without destroying structures. It's a new value switch called autoslope, possible values are 1,2,3
1 means normal cost, 3 means three times cost for our realism player
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Last edited by
eis_os on 07 Oct 2005 17:49, edited 1 time in total.
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SkeedR
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by SkeedR » 02 Oct 2005 14:15
*hugs Oskar*
You DUDE!!!! Its awesome!!!
Now what can i do with this?
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lobster
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by lobster » 02 Oct 2005 14:44
awesome feature!
this'll save me loads of pulled hairs.
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SHADOW-XIII
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by SHADOW-XIII » 02 Oct 2005 15:37
oh yeah
odd, I thought about this feature yesterday
great Oskar
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Altern8or
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by Altern8or » 02 Oct 2005 17:05
Hello, sound like an amazing feature, could someone please show me a screenie of this in action as i won't be near my TTD machine for a couple of weeks
Thanks again for all the hard work that goes into the patch
ATB
Robert
Rob
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by Rob » 02 Oct 2005 17:14
Geo Ghost
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by Geo Ghost » 02 Oct 2005 18:49
i dont get what you mean. what does it do?
SHADOW-XIII
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by SHADOW-XIII » 02 Oct 2005 19:00
Geo.c Ghost, you can level ground below buildings without destoying them
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Geo Ghost
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by Geo Ghost » 02 Oct 2005 19:48
oh wow!
That woud be brillient!
Hyronymus
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by Hyronymus » 02 Oct 2005 20:35
You keep amazing me, Oskar. When was it you stopped being a patch dev again
?
Raichase
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by Raichase » 03 Oct 2005 07:32
Thats... amazing. Something that will certainly help us build our "subways" without ruining half the town and waiting for it to grow back.
Excellent.
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Hyronymus
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by Hyronymus » 03 Oct 2005 07:48
That's something I didn't think of yet but you're right, Rai. Might become very useful then in dense cities
.
eis_os
TTDPatch Developer
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by eis_os » 03 Oct 2005 09:31
Btw. I works with most stuff, stations (except airports), rails & roads (even when vehicles uses them) depots, busstops, lighthouses, Heliports ...
I didn't stop to be a Dev, I am only a "TTDPatch dev in retirement". And because I play currently a DBSetXL game there are some new features ...
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DaleStan
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by DaleStan » 03 Oct 2005 14:49
Are you supposed to be able to smash into tunnels with this?
(CFG too, just for the fun of it.)
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eis_os
TTDPatch Developer
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by eis_os » 03 Oct 2005 14:59
This is clearly a bug and shouldn't happen, but I wonder why it can happen ...
*clueless looking*
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Rob
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by Rob » 03 Oct 2005 15:03
YES!
That's what I needed:
ps don't repair this bug eis_os
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eis_os
TTDPatch Developer
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by eis_os » 03 Oct 2005 15:29
The bug has nothing todo with your pic, or I am wrong Rob? Ohh I see
Afterall the bug mentioned can cause havok so it has to be fixed...
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SHADOW-XIII
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by SHADOW-XIII » 03 Oct 2005 15:33
actually Rob's using the bug in his picture
I would also be for not fixing the bug if possible
but well. .. as far as I remember it will made trains crashing
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Patchman
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by Patchman » 03 Oct 2005 15:43
Well, I'd say it can stay in under the following conditions:
- it's only allowed if the tunnel tile will have a foundation
- it's not allowed to remove anything on that tile without first raising it back up
The second part would be more difficult, but not too difficult if you limit it to rail and road tracks.
Hyronymus
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by Hyronymus » 03 Oct 2005 15:50
It's probably a luxury request to let tunnel foundations look different than the normal cobble-stone walls?
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