Competition - Map 4 - Air Europe Goods

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Severous
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Competition - Map 4 - Air Europe Goods

Post by Severous »

Map 4 in the competition running across all three Locomotion forums.

Two weeks again for the top three medals. Map open for points and competition amongst places 4th and beyond until end of September.

6 years of making and then Airlifting Goods around Europe.

The vehicle mix includes Standard Gauge trains to open up several different cash generating options. But only Aircraft can move the Goods that make up the objective. As with the other maps its most [Goods] hauled at the end of 6 years rather than fastest.

Rules and submission screenshots as before with one additional rule. Passengers hauled must not exceed goods hauled. This is to cut back on the huge cash flow potential of passenger aircraft and force players to think of alternative strategies.

Image


Best wishes.
Larry & Severous
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Map 4 Airlift Goods.zip
Make Goods and deliver them by Air. No Mods required.
Can be played as an easy stand alone scenario.
(239.25 KiB) Downloaded 469 times
Last edited by Severous on 20 Sep 2005 17:57, edited 1 time in total.
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Post by airline »

why so quiet?
well, here is my first try. maby i can beat it later, but so far, i don't know why, my first try has been the best :(
anyway, 20648k
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Post by Severous »

Hi airline.

with a forum name of 'airline' I kind of expected you would have a crack.

I see you have hit the limit of 4 airports per town.

You can get 8 in :wink:

My second go...
Image

As usual Count Moriarty is setting the pace having just posted on LocoUK his latest effort with just over 50k goods.
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Post by airline »

well, my second try... still have to do better to beat you, serveous, but i doubeled my score.
here it is, 40232 tons
got some good ideas from other screenshots, like naming the planes (makes things lot easier). and more airports! (still had problems with those authorities )
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Post by Severous »

Nice improvement Airline. 8)

With the medium airports I used just two planes on each route. They passed each other halfway through their journey and had airports clear of all other traffic for their landing/take off. Any higher density and planes wasted time and money going in circles waiting for a landing slot.

The scenario time period was designed to give you three different big planes and also covers the year when the Large airport becomes available. So you have both airplane and airport upgrades to make.

Im using the Large Airport for the first time in...I dont know how long....maybe ever. I was watching this pair of planes. It was the first time I added a third plane to a route (Bremen<>Limoges) and here is the resulting conjestion. Unlike the medium airfield here on the large airport the departing 747 has taxied out to near the runway. It will be ready for a quick departure once the landing plane is out of the way.

Wonder how many planes Im going to get efficiently running each route. How many did you have per route?
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Post by airline »

well, i have always used large airports, because the planes can be taxied at the same time from at to the runway. in this game i used 7 planes per airport (in first game even 8 ). but your system seems to work better, just that my problem is starting the money run in the beginning, so i dont have so much to spend. the beginning was much better with lumber>paper industry then with steel production, but AI managed to steal 5 trainrutes while i was constructing the paper delivery system (is there anyway to sabotage AI trains?). now i deffenately have to try again, because in the last game, i know i made several mistakes.
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Post by Severous »

In open ended games then yes you can competete AI train routes out of existence. But not direct sabotage like in TTD.

In this short scenario I suggest co-existing with AI routes is better than competing. If the AI is hauling the lumber let them. Work instead on the paper or expanding coal/iron=steel. In both my games ive had AI lorries and trains hauling lumber whilst I hauled paper. Reduced my investment needs in goods production allowing more investment in the airports/aircraft.
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Post by airline »

well, so much for the deadline... i had some misunderstandings with my computer, it denied the exsistanse of my system disc ('primary dick boot failiure' is not an eror message you would like to see).
but was i really the only one from tt-forums who compeated on this map?
Severous, your 77k game you posted in loco-uc forums is incredible.
still trying some other maps, if i manage to find time for playing. really not happy with the first map results.
5 days to go...
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Post by Severous »

Hello again airline

Yep. The were the only one representing tt.forum in map4. And a good job you have done. 8) Crustyfur is in contact with me offline...he is working through them so you wont be alone for long.

As you say, there are 5 days to go, so theres opportunity for new players to have a go. All are welcome...even if they are heavily modded....we can work something out.

I overlooked the 4 airports per town limit in the design stage yet that usefully contained the game size so it didnt become a hundred plus vehicle monster like the other maps, in particular like map2.
The three different big jets and the airport upgrade, which all occur within the game period, provide an upgrade path to keep you busy. for mw this was the fastest map to play...well once I got over the micromanaging I was doing in the early years.

Good luck and enjoy the other maps.
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Post by Crustyfur »

Best I can muster. Will try again tomorrow evening.
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34 000 tons

Post by Juergen »

Hi all,
34 thousand tons of goods was all I could go.

I enjoyed this competition very mutch.

Cheers,
Jürgen


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Post by Severous »

Jürgen

Hello. Unusual to see so many AI at the Factory. Giving you a helping hand :D

Im glad you have enjoyed the competition and thank you for your entries.

Im afraid our sharp eyed scorer has noticed something about your game. Its going to dent your enjoyment a little i am afraid...a year too long ?
What can you do? Do you have a save you can go back to and replay ending at the correct point? Hope so. Let me know. Would you like an extension of a day to resubmit your time and a new screenshot from that game yet ended on 1jan1974? Id like you to score a few more points for tt.forum.

Crustyfur. Well done. Thats three entries for tt.forum if Jurgen can resubmit a shorter time.
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Post by Crustyfur »

My last go. Few places higher up the table :D
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Post by Severous »

Hi

Crustyfur you will smile at this. You and Larry both submitted new scores on the last day. Despite the adjustment for the 'no breakdown mod' (-10%) you have just stayed ahead of Larry...by less than one plane load. :D

Jurgen. Oldtimer has deducted a seventh of your total as a temporary measure pending an adjusted score from you. If you are unable to respond today we will make a further adjustment as a seventh is probobly not enough. In that final year you will have moved perhaps a third or quarter of your goods total due to the Concords and expansion.

Thats it for the competition. With the exception of Jurgen, posting a shortened version of his game, no more entries will be accepted into the scoring calculations.

Thank you all for participating. Oldtimer will be finishing off his scoreboard over this weekend.

The thread will not be locked. Anyone is invited to have a go and post...each map remains a viable scenario in its own right and you have a large community to compare your results against.

Regards & Best Wishes

Larry & Severous (& Oldtimer)
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Post by spaceman-spiff »

Just a small explanation why I didn't submit scenario 3 and 4, there are 3 main reasons:

- too busy in real life, I really find little time to play and I much rather spent that time on this place
- trucks and planes don't interest me, I prefer trains in locomotion
- some of the results in scenarios 1 and 2 really put me off, I tried really hard and really many times to get a certain result and then I see someone with 3 iron ore mines spilling out 3000 tons and with 600 ships, it boggles my mind how I could ever be that good
Well, back to work, lot's of it in the near future
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Post by chevyrider »

spaceman-spiff wrote:Just a small explanation why I didn't submit scenario 3 and 4, there are 3 main reasons:...........
it boggles my mind how I could ever be that good
It's more "bad luck" :(
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39 years experience with trains and still driving.
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Post by Crustyfur »

Severous wrote: Crustyfur you will smile at this. You and Larry both submitted new scores on the last day. Despite the adjustment for the 'no breakdown mod' (-10%) you have just stayed ahead of Larry...by less than one plane load. :D
:lol: Poor old Larry.
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Post by Larry »

hehe.. yes, that was close.
If I hadn't bought a DC3 by mistake at the beginning of the game, I might have been able to buy a 747 earlier and thus score more points than you.. :wink: Anyway, well done Crustyfur!
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