Train Refits a Source of Revenue - Negative Cost
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Train Refits a Source of Revenue - Negative Cost
I would like to submit a more useful bug report, but I fear I cannot. Here is what I have:
I recently noticed that sometimes when I went to refit a train, it would give me money instead of costing money. I found this rather strange, so I waited to see if it was a one-time glitch or a recurring problem. After several rather unsuccessful attempts to recreate this problem, I finally gave up. Not long after, it recurred. This is at least the third or fourth time it has happened, so I took a screenshot to show you. This happens regardless of which depot it is in, or what year it is. I believe it only happens with new locomotives, but I could be wrong.
The actions I took while accidentally creating this scenario:
-Saw a train wreck and began to assemble a new train in the depot. Before I began I paused the game.
-Went to refit the engine after adding 12 Wood Trucks. Discovered a negative cost. Refit anyway.
-Assigned orders by clicking on the train it was to replace with the "Go-To" command.
-Dragged screen to an empty portion of map, close all but the relevant windows and took a screenshot.
I'm going to attempt to recreate this reliably to gain more information, but I think that the game needs to be paused while creating the train, it needs to be late in the game, and I think it needs to be a completely new train. I'll try things out later.
Thanks in advance for your help.
The files:
I recently noticed that sometimes when I went to refit a train, it would give me money instead of costing money. I found this rather strange, so I waited to see if it was a one-time glitch or a recurring problem. After several rather unsuccessful attempts to recreate this problem, I finally gave up. Not long after, it recurred. This is at least the third or fourth time it has happened, so I took a screenshot to show you. This happens regardless of which depot it is in, or what year it is. I believe it only happens with new locomotives, but I could be wrong.
The actions I took while accidentally creating this scenario:
-Saw a train wreck and began to assemble a new train in the depot. Before I began I paused the game.
-Went to refit the engine after adding 12 Wood Trucks. Discovered a negative cost. Refit anyway.
-Assigned orders by clicking on the train it was to replace with the "Go-To" command.
-Dragged screen to an empty portion of map, close all but the relevant windows and took a screenshot.
I'm going to attempt to recreate this reliably to gain more information, but I think that the game needs to be paused while creating the train, it needs to be late in the game, and I think it needs to be a completely new train. I'll try things out later.
Thanks in advance for your help.
The files:
- Attachments
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- configuration.zip
- The config files. Am I missing anything?
- (1.95 KiB) Downloaded 39 times
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- TRP01.SV1
- The Savegame, Slendston Transport.
- (471.61 KiB) Downloaded 44 times
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- An image of the glitch in action. The price is the same for all refits except Wood. It's 0 because that's what ithe train is refit for currently.
- SCR7.png (162.26 KiB) Viewed 397 times
MeusH: Newcargos doesn't touch the refit cost calculation, so I doubt it's causing the problem. And BTW, bugs don't just magically fix themselves, so waiting for a fix without actually helping the devs finding it is rather useless 

Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
OK, I've checked it out.
This is simply an overflow due to an extreme amount of inflation it seems. Nothing much you can do at this point, I'm afraid. The refit should cost about that amount but as a positive number, at least according to the stats that are in your game.
I'm not sure how this extreme amount of inflation could happen though, but now that it has, it's impossible to undo without hex-editing the savegame.
This is simply an overflow due to an extreme amount of inflation it seems. Nothing much you can do at this point, I'm afraid. The refit should cost about that amount but as a positive number, at least according to the stats that are in your game.
I'm not sure how this extreme amount of inflation could happen though, but now that it has, it's impossible to undo without hex-editing the savegame.
By not using the noinflation switch?
It seemed to progress naturally, the prices all went up at a reasonable rate as far as I could tell. I just started to wonder how Purno was still running that game in 3000-ish without "Government Subsidies" (read: "Cht: Money 2000000000") every year or so.
Oh, and my noinflation switch doesn't seem to work with new or old games (loaded from pre-existing file), but that may be caused by human error, I'll have to look.
It seemed to progress naturally, the prices all went up at a reasonable rate as far as I could tell. I just started to wonder how Purno was still running that game in 3000-ish without "Government Subsidies" (read: "Cht: Money 2000000000") every year or so.
Oh, and my noinflation switch doesn't seem to work with new or old games (loaded from pre-existing file), but that may be caused by human error, I'll have to look.
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