Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Griff
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Post by Griff »

I used a premade scenario of the UK and built a railway network on it.
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Post by Sucky Ducky »

[HUN]Pedro wrote:IMHO you should have more exit tracks, as only 2 trains can exit simultaniously, which is not much (have more and LONGER exit tracks which will fuse later on) (For the entrance the layout looks OK) (but still this is IMHO ;)
Alright.. Will try this idea and see how it looks (and works).. Might need to redirect old lines as I don't have much room and this is already a HUGE station... But I think I can have the lines form together like a pyramid-scheme.
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Post by jvassie »

jmaster, which scenario is that please?

Could you post it in the scenario thread please!

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Post by Griff »

K jamesvassie, check the Scenario thread.

also Cheers for Story 3 :D
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Post by Sucky Ducky »

Right, I tried what was suggested about longer exits.. Merging later on.. More trains exiting.. Tried every trick in the book.. My exit that I had before was more efficient.. though it's beginning to choke with the amount of trains running. and I need more trains running there.
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Post by jvassie »

jpmaster wrote:K jamesvassie, check the Scenario thread.

also Cheers for Story 3 :D
Cool, thanks for that!

No probs, im afraid i probably wont do any more stories from that game though, its getting rather old... :)


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Post by nlhans »

Let me also post some screenshots of a 'little' project of a friend and me on a 1024x1024. First let me tell you a little story why we did this massive track (8 wide :P).

My friend made a old savegame (This one. With a huge station 30x9 and ofcourse A total view). It isn't posted here , but as you can see he used some cheats to make a huge network on a 256x256(if you looked in the savegame. please note that the increasing of production values is NOT for the money, just for more trains and that means: Bigger network, bigger stations. An obsession of him. The magic builddozer is for the cities that is blocking our network :(). He started with it like 6 months ago (In real life :P). Worked a few hours a day on it.. sometimes just getting money. Other times he completely reorganised his station (again).

After a while he said: I don't have enough room for any bigger rail track so we decided to make a huge network on a much larger map... 2048x2048 was a bit to big for us, and 512x512 to small so the only value left is 1024x1024. A great size to build on I suppose.

Well first we started ofcourse with a small 2 track network.. just for making money (ofcourse we made some big money makers with planes, so we can stop all trains and still make money). After a short while we made 4 track. That worked great.. the only problem was that it was a huge chaos and after a small error (I blew up a important junction in stead of leveling the land to the same level) we decided: We need more track so the junctions are more clear to ourselves.

We made a huge 8x8 T junction (4 times 2 tracks). You can see it in one my attachments. That didn't worked out well. The trains started to get lost more and more. On the 4 wide track I also saw some trains that didn't knew where they were going.. Ofcourse: Waypoints is the only option but we used the method: 'Choose which track is free and use that one'. So if you place a waypoint on the most right lane of a track, and the train is not driving on that lane he is trying to get there by going round and around etc. etc. So waypoints didn't worked (Yep, stations with the non-stop command doens't work either because the trains stop in the station).

Then I came up with a idea: For example this:

Code: Select all


             | |     ^ ^
             ▼ ▼     | |
                     
             | |     | |
             | |     | |
            /  |     | |\
           /   |     | | \
          /    |     | |  \
 <- -----/-----|-----|-|---\----------- <- 
 <- -\---------|-----|-|---------/----- <- This lane can only go to the right.
      \        |     | |        /
       \-------/    /\-|-------/
                   /   |
 -> --------------/----|--------------- ->
 -> -----\-------------|--------------- ->
          \            /
           \----------/
We devide every lane (2 tracks) to a direction. Like the lane on the most right is a detraction and the middle lane is just straight on. Before the T-junction we placed Switch Junctions (own design). So a train can move from the right to the left lane. But on that lane, it won't go from the left to the right track. So this is NOT avaible:

Code: Select all

  -------------\-------------------------- <- Right track of a lane
                \-------------\
  -----------------------------\---------- <- Left track of a lane

-See the rest of the story in the next message-
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An example how a switch junction looks like. As you can see, a train riding on the right lane on the right track of that lane can easily switch to the right track of the left lane. And that also means for left track of the left to the left track of right
An example how a switch junction looks like. As you can see, a train riding on the right lane on the right track of that lane can easily switch to the right track of the left lane. And that also means for left track of the left to the left track of right
Wouter & Hans Transport, 14 Dec 2090.png (82.81 KiB) Viewed 1325 times
An overview of the massive 8 track, some pretty simple T-junctions (from above it looks) and the compact  switch junctions what are located before the T-junctions. And ofcourse: The massive 64 wide station.
An overview of the massive 8 track, some pretty simple T-junctions (from above it looks) and the compact switch junctions what are located before the T-junctions. And ofcourse: The massive 64 wide station.
Wouter & Hans Transport, 17 Dec 2090.png (44.85 KiB) Viewed 1329 times
Our profit table, trains that goes to the main station (Please notice we only use 2 sections of the 8 now (that are 16 tracks)). The production of our factory and sawmill (no wood is applied yet).
Our profit table, trains that goes to the main station (Please notice we only use 2 sections of the 8 now (that are 16 tracks)). The production of our factory and sawmill (no wood is applied yet).
Wouter & Hans Transport, 11th Jan 2090.png (156.8 KiB) Viewed 1364 times
Last edited by nlhans on 02 Sep 2005 23:38, edited 4 times in total.
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Post by nlhans »

This solves a huge problem, because now we now that a train stays on the same side of a lane and so we can place waypoints (because a train is not suddenly on the other side of a lane, it always stays on the same). This will also mean we have to program the route of the train. But thats why its (going to be) a huge network :-)

I think this solution is perfect.. We sort the trains to the right lane before it enters a junction.. so you don't get trains from an unexpected direction or something like that. Here are some screenshots:

And here the T-junctions.

First the new one (simplified) and the old one. (huge)
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The old massive 8x8 junction. Really ugly I guess though it works... if you place waypoints in it (what we did not do)
The old massive 8x8 junction. Really ugly I guess though it works... if you place waypoints in it (what we did not do)
Massive 8x8 T-junction.png (81.29 KiB) Viewed 1346 times
The overview of how the track looks with a T-junction (8x8) and the switch junctions before it (not all are on the screenshot).
The overview of how the track looks with a T-junction (8x8) and the switch junctions before it (not all are on the screenshot).
Wouter & Hans Transport, 11 Dec 2090.png (186.4 KiB) Viewed 1327 times
Last edited by nlhans on 02 Sep 2005 23:39, edited 1 time in total.
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Post by Sucky Ducky »

You have so little trains running on there though.. I mean with that 64 Wide station, only 118 trains.. I have 96 trains on my 24 wide station and that's only because my outlet can't handle the flow.. My station can handle more trains, I'm sure of it.
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Post by nlhans »

As you readed the complete message:

- The trains are 18 long (9 squares)
- The trains need to a long distance before they even reach a junction for the station.. That's why we have that much. (1 farm station (lots of farms, pumped up with cheat......) has like 110 trains now, only 30% transported).
- We use only > 16 < lanes of the huge station.

Though, first (in the massive 8x8 junction) we used trains of 14 long.
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Post by Sucky Ducky »

nlhans wrote:As you readed the complete message:

- The trains are 18 long (9 squares)
- The trains need to a long distance before they even reach a junction for the station.. That's why we have that much. (1 farm station (lots of farms, pumped up with cheat......) has like 110 trains now, only 30% transported).
- We use only > 16 < lanes of the huge station.
Alright sorry man, my bad... So what's your estimate on the total capacity of the station? Or do you think you'll be capped by the network surrounding it, as I was?
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Post by nlhans »

I think it would probaly handle 450 trains, if I send them from the right directions. Not from 1 side, but from both sides on all lanes that would be possible I think. Though, because it's on a big map 450 trains are going from and to the station, but that doesn't mean how many it can handle a time. 110 of 114 trains (those 4 left was just a test station) need to travel a lot before they reach the station. So it looks that the station handles a lot of trains a time.
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Post by jvassie »

Hey All!

I thought i would ressurect this topic by posting some screenies of my new DBSetXL game. FYI i will be posting one pic per post, i am not deliberately trying to increase my post count! :wink: , just to be more organised. Onto the story!!

--------------------------------------------------------------------

The year is 1948, Post-War Germany is recovering from the shock and terror of WWII and to help its progress to once again become a top nation, the new minister for transport, A. D. Hans, required that a transport company be setup to help wih the flow of passengers in and around the growing towns. So he decided to recruit the best in the buisness, an entrepreneur from America: Donald Frederickson (me), this great man founded Deutsche Bahn AG in 1945, mere months after the wars end. The HQ was established in the capital of Germany, Berlin.

Construction started on the first line which was to connect the towns of Limheim, Klein Arnsmund, Cloppenhaven and Wertbrucken, an important port, with Berlin along a single mainline. Construction was completed after only a years hard work and the first pieces of rolling stock were purchased, two BR 01's plus appropriate coaches and mail vans. These were to run an express service from Berlin to Wertbrucken stopping in Klein Arnsmund & Cloppenhaven and using a special 'Bypass' around Limheim, a quite small village.

The first run was scheduled for 08:00 in the morning on the 1st July 1946, the company havent looked back since. The company, as of early 1948 now operates another mainline that runs from Wertbrucken to Elsberg, in the far East. The company owns many different types of locomotive, from from steam driven BR 01's to diesel VT-137 to the electric BR 116. DB AG also operates a bus service from Klein Arnsmund to Cloppenhaven, which competes with another company Lunebruck Transport.

Here we see the Capital, Berlin, and our HQ. Heading for the depot is a local train pulled by a BR 38. The company operates four of these trains between Berlin and Wertbrucken. Just arriving however is the companys first train, a BR 01 hauling an express train to Wertbrucken. We are just arriving at the platform now, All Aboard!

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Post by jvassie »

The train is now well on its way, rolling slowly through lush countryside and oh whats that, another BR 38! These are good locos for local service, high reliability average speed.

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Post by jvassie »

We are passing the town of Limheim on the Bypass, in the distance BR 45's can be seen hauling trains of coal-filled gondolas. The local services go right at the intersection into the station while expresses route outside to ease congestion through the town.


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Post by jvassie »

The train glides into Klein Arnsmund station to be greeted by the opposite working of this service, again hauled by the one of the original BR 01's, the staion has been widened and rebuilt twice already, the station used to consist of just one platform but then expanded to two and now four. Also seen is the bus station for DB AG and rival company Lunebruck Transport.


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Post by jvassie »

Penultimate stop is at Cloppenhaven, another recently rebuilt station, it also had one platform but then two and now four. Seen here are the two bus stations of us and our rival company. Our service is better though because our journey intervals are smaller, we operate trins and buses, they just operate buses.

Up ahead the tunnel to Wertbrucken can be seen and the towns fabulous architecture to the left.


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Post by jvassie »

And we glide into our destination, Platform 3 at Wertbrucken, to our left is a departing BR 116 with a fast service to Elsberg calling at Kassel and Potsdam. That journey is for another time though. Also operating on that line is a variety of other trains, for instance there are some slightly newer BR 01's hauling express trains, the BR 116's with fast stopping trains and then there is an all stops VT-137 hauled local service from Elsberg to the terminus platform at Kassel.

Well that concludes our current journey, check back soon for a ride from Wertbrucken to Elsberg.

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Post by scorpion2211 »

Hmm, nice pictures :)

But one _very_ unrealistic thing: in germany trains always have right hand traffic ;-)


(don't take it to seriously ;-))
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Post by Expresso »

This is from a #openttdcoop game.

Although the station is mostly my work, the rest of the game is done by all the others involved in that - still running - game.

Those junctions in front and after the station are pbs load-balancers... pbs is really useful for that kind of thing :)

btw: the exit LB isn't perfect... yet

edit: updated the screenshot... more then 120 trains on that station... steel not yet picked up.
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The devil made me do it! :)
The devil made me do it! :)
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