Shorewood Isle

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Geert
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Shorewood Isle

Post by Geert »

Hi, this is a scenerio built by me. :D

Name: Shorewood Isle.
Objective: Achieve a performance index of 30.0% ("Transport Coordinator").
Difficult: Easy.
Number of competitors: 0

Tell me what you think of it. :D
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Shorewood Isle.zip
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Steve
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Post by Steve »

That looks pretty nice. When people have a proper truck mod worked through, it should work pretty well with the map.
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kouta86
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Post by kouta86 »

This is a good scenario but it took a long time to get to 30% as you can see from the screenshot
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chevyrider
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Post by chevyrider »

Thanks Geert for this little one.
It's only far way to easy.
Needed 2 years and 3 months.
Can be done much quicker without a doubt.
But was a little funny thing. :P
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39 years experience with trains and still driving.
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chevyrider
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Post by chevyrider »

kouta86 wrote:This is a good scenario but it took a long time to get to 30% as you can see from the screenshot
Tip, always start with raw materials like coal, ore, oil or chemicals.
They don't loose much payment during slow transport and production rises more often.
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39 years experience with trains and still driving.
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kouta86
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Post by kouta86 »

chevyrider wrote:Tip, always start with raw materials like coal, ore, oil or chemicals.They don't loose much payment during slow transport and production rises more often.
What mods if any did you use ??
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chevyrider
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Post by chevyrider »

kouta86 wrote:What mods if any did you use ??
The no-breakdown and no-obsolete mod made by Wrappertool.
But this is of not much advantage in a short game like this and the few trains used here.
10 trains are enough to get a quick result. :wink:
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39 years experience with trains and still driving.
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Antilles
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Post by Antilles »

OK, completed in 7 years 3 months. Not shure I can get as close to 2 years as chevyrider did... Anyway a funny little thing...

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