The entire 'start game' interface has really become bad over time as more and more options have been added. I've mentioned my thoughts (also here)on this before, and I think it might be appropriate to keep reorganising and simplification in mind if the look and feel are changed.SLaY3r wrote:I think that the single player button will be erased, I don't use it and don't know for what it serves. I think to reorder the buttons thus:
Code: Select all
New game Load game New scenario Load scenario [Temperate] [Sub-artic] [Sub-tropical] [Toyland] Multiplayer Game options Difficulty Configure patches Quit
32bpp Interface?
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You've made some good points in those posts. At first, I wanted to mockup as per the existing. Next I am going to try and remodel the splash screen. I've been sketching up some ideas that I'll try and start tonight - like useing tabs for example "NEW", "LOAD", "BUILD" and "SETTINGS" pretty similar to what you described.Dundee wrote:The entire 'start game' interface has really become bad over time as more and more options have been added. I've mentioned my thoughts (also here)on this before, and I think it might be appropriate to keep reorganising and simplification in mind if the look and feel are changed.
I find how the start window is weird and confusing. Like why when I click new I get a menu to select a scenario or generate new game. And the whole order seems odd to, like new game should be with the settings for selecting climate. Anyway, will try and post something later on what I'm thinking.
try to make it the same gray as the title bar...joed wrote:It's not supposed to be white. It's grey when I made it. Hmm, export is a bit weird. I've tried to fix it a little (image above updated). Hope that's better.George wrote:too white. It does not fit good into the TTD world


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Why the difficulty button in new game? It not will have to be in settings? Ah, and not all options of configure patches will be integrated to options, some ones will be in difficult, as the new AI. And multiplayer will be in another label.
Sorry for my english I am argentinian
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Formerly known as UnderBuilder.
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TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
i don't think red as the selected works, i like the layout of the rest is nice 
the red is brighter than the yellow its replacing so looks too dominant and comes forward to much (IMO) if it were a colour that drops backwards in the screen then it would feel more pressed.
personally i'd go for a black outline around the yellow, and perhaps dropping the transparency of the other buttons that are not pressed.
also i don't think i agree with the choice to make the overall box/window a grey colour, the overall box that it sits in needs to be in the "same" style as all the windows in the game.
so a overall style is required to be developed before even the front page can be decided upon.
i do however think you are going in the right direction.
p.s. why have an outer box at all? why not just a set of tabs with a play, and quit tab sticking out the bottom?
Alltaken

the red is brighter than the yellow its replacing so looks too dominant and comes forward to much (IMO) if it were a colour that drops backwards in the screen then it would feel more pressed.
personally i'd go for a black outline around the yellow, and perhaps dropping the transparency of the other buttons that are not pressed.
also i don't think i agree with the choice to make the overall box/window a grey colour, the overall box that it sits in needs to be in the "same" style as all the windows in the game.
so a overall style is required to be developed before even the front page can be decided upon.
i do however think you are going in the right direction.
p.s. why have an outer box at all? why not just a set of tabs with a play, and quit tab sticking out the bottom?
Alltaken
Thanks for the feedback Alltaken. The red was just an experiment to see how it looked - I agree the red's too bright and draws too much attention.Alltaken wrote:the red is brighter than the yellow its replacing so looks too dominant and comes forward to much (IMO) if it were a colour that drops backwards in the screen then it would feel more pressed.
I was thinking along a similar line. I don't think the buttons stand out enough so was going to add a fine line around each.personally i'd go for a black outline around the yellow, and perhaps dropping the transparency of the other buttons that are not pressed.
That's a good point. And it's not like this window can be dragged (or should be for that matter). I also think this could be much larger, I've got it a bit too small right now.p.s. why have an outer box at all? why not just a set of tabs with a play, and quit tab sticking out the bottom?
I'll try and mockup another in game window and try and work up a common "theme". I agree, I shouldn't be spending too much time on the splash screen if the overall design doesn't work in game. Thanks again

All these things I realise. Was trying out a few ideas within the one mockup.romek41 wrote:Hmm, not bad, but the UI is a little bit inconsistent:
- selected tab is yellow, but selected scenario is red
- unselected tab is gray with a white border, while unselected scenario is yellow (as selected tab)
I think it should be changed - now the UI can be a bit too confusing...
Going to mockup another in game window now. Just need some time

Yeah, I think being able to skin OpenTTD would be good. But there still needs to be a default UI. do we just keep it like we have it?Yoeri wrote:i like them all! why not give people the ability to choose their layout?
i can hardly choose, and you might pick one that eventually nobody really likes....
If we change the buttons in the main window, then everything else will change to match. I think we need a "modernisation" to the interface, as well as streamline some of the menu and windows.
Should I keep going?

I've spent most of today working on this new mockup.
Let me know what people think. The orgainisation is pretty much the same as now, just a different look. The icons on the red window aren't correct at this stage, just there to get the idea. And I think some of the text is a little difficult to read so I need to fix that as well.

Let me know what people think. The orgainisation is pretty much the same as now, just a different look. The icons on the red window aren't correct at this stage, just there to get the idea. And I think some of the text is a little difficult to read so I need to fix that as well.
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