Planeset [version 1.5.3 released 2006-10-24]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Do you like the 'planespeed' switch?

Poll ended at 14 Aug 2003 16:11

Yes
5
21%
No, planes go to fast
10
42%
You should be able to set percentage
9
38%
 
Total votes: 24

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krtaylor
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Post by krtaylor »

Anyone wanna work on the Readme? You can use the US train set readme as a template.
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459
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Post by 459 »

I believe that "prepare things for releaseworthiness" includes modifying the documentation accordingly. I'll handle it and pass the draft to you for verification.
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459
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Post by 459 »

I edited some of the zero1000's old sprites. CRJ and Saab 2000 were too big and got smaller, more in line with Embraer 190's size. A380 got its decals off (they don't blend with other CC planes). Along with edited S330 sprite (with more distinct TTD-look) I'll post them all as soon as I'll recode the aforementioned planes.

DaleStan: I'll have to release another beta with those edited planes. Abort your job with earlier beta and use the one coming.
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krtaylor
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Post by krtaylor »

Please post the updated sprites, so I can update the tracking table.
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Post by DaleStan »

459 wrote:DaleStan: I'll have to release another beta with those edited planes. Abort your job with earlier beta and use the one coming.
For better or for worse, I'm still working on C++ code; no time has been spent on modifying the latest planeset.
The easy part is done, I haven't touched the not-so-easy part, and the hard part is in progress. I hope to have time to finish it in the next 12-16 hours.
Last edited by DaleStan on 03 Aug 2005 17:37, edited 1 time in total.
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Spaceball
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Post by Spaceball »

I can do the german translation of the Readme File.

cu, Spaceball
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459
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Post by 459 »

OK, here is the updated set. Renewed graphics in PNG file, new version with those renewed graphics too.

A380, Saab 2000 and CRJ100 are modified from zero1000's sprites. Shorts is modified from Aydan's sprites.
Attachments
new.png
Redrawn planes
(9.45 KiB) Downloaded 888 times
Last edited by 459 on 03 Aug 2005 18:09, edited 1 time in total.
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459
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Post by 459 »

The set...
Attachments
planesetw.zip
Planeset BETA 3/Aug/05
(252.85 KiB) Downloaded 202 times
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Post by krtaylor »

You shrunk the Shorts, which is fine, but I think previously we had versions for stopped-props and running-props.
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Post by DaleStan »

krtaylor wrote:I think previously we had versions for stopped-props and running-props.
We did. I intended to link to the post; here is the source zip.
The current version looks more like it's got jet engines than turboprops, IMO.
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Post by DaleStan »

459: The executable (MakeRcosts) is finished.

I'll wait for a decision from you on which Shorts you want to use, because MakeRcosts will not add the version and config checks.
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Post by krtaylor »

The smaller version is a good idea, but I think it can be improved, e.g. with better props.
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Post by 459 »

The props I drew are like with other planes. Maybe I should've changed them in Saab 2000 too but for some reason I didn't. As I've stated ages ago, I intend to preserve original TTD look in sprites as much as possible.

Use the beta dated 3/Aug/05 for running cost mods.
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Post by krtaylor »

** Breaking news **

The Patchteam has cracked the code to make / add our own sounds to the game. So we can have different aircraft sounds on landing, takeoff, or whatever, if we like. It's not working completely yet, so it will not be in this release, but we can at least start collecting relevant WAV files for a future release.

More info:

http://www.tt-forums.net/viewtopic.php?p=339001#339001
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459
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Post by 459 »

If we can come across something that'd go as an aircraft sound we might add them to a future version. However, the design has been "freezed" for initial release version.
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krtaylor
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Post by krtaylor »

459 wrote:However, the design has been "freezed" for initial release version.
Yes, that is exactly correct. No additions at this time.
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Post by DaleStan »

krtaylor wrote:So we can have different aircraft sounds on landing, takeoff, or whatever, if we like.
We definitely need to fix the takeoff sound for the Zeps.

459: Here you go.

MakeRcosts is used exactly like NFORenum, with the following differences:
- Only one file may be specified on the command line.
- Piping files in/out does not work.

Use .renum/planeset.txt to adjust the cost ratios between the 4 planespeed settings.

MakeRcosts reads the running costs from the NFO and generates 1-12 new sprites at the end of the NFO it is given. These sprites should be removed prior to running MakeRcosts again. (As the big box comment says.)

MakeRcosts has already been run on the NFO I attached. I also added the patch version (at least alpha 42) and config (newplanes on, planespeed 1..4)[0] checks.

The way I wrote MakeRcosts, it's easiest to balance for planespeed 4 first, and then pull the added sprites and remake the running costs.

Please make sure you can get MakeRcosts to work ASAP; I'm leaving for vacation in about 12 hours.

[0] Yes, that's right. Effective with 459's next release, the Planeset *will* *not* load with planespeed off. Use planespeed 1 instead; it's the same as planespeed off except the speed-up-when-broken-down bug is fixed.
Attachments
planesetw.nfo.zip
(11.73 KiB) Downloaded 158 times
MakeRcosts.zip
(55.01 KiB) Downloaded 99 times
Last edited by DaleStan on 14 Aug 2005 05:39, edited 1 time in total.
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Post by krtaylor »

DaleStan wrote: [0] Yes, that's right. Effective with 459's next release, the Planeset *will* *not* load with planespeed off. Use planespeed 1 instead; it's the same as planespeed off except the speed-up-when-broken-down bug is fixed.
:!:

Surely there's some way to make it so it doesn't have this problem?
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Post by DaleStan »

How many times do I have to say this? HOW MANY TIMES?

planespeed fixes that bug, but ONLY IF IT IS NOT OFF!
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krtaylor
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Post by krtaylor »

No, let me try again. Planespeed fixes which bug? Obviously it can't fix a bug if it's off. Is there some other way to code so that the planeset still works, even with planespeed off?
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