Too many sprites (3500)

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Tuxist
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Too many sprites (3500)

Post by Tuxist »

Error: Too many sprites (3500). Recompile with higher NUM_SPRITES value or remove some custom GRF files.

where must i modified the code to fix the problem
:lol:
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Post by DaleStan »

grep is your friend.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
tolenneda
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Too much GRF

Post by tolenneda »

Eh Tuxist!

Don't try to put to much new GRF file and try to manage your number of replacement vehicule. This will remove your error.

Good luck :wink:
Tuxist
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Post by Tuxist »

the filename where grep included
Horse
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Post by Horse »

why is that even i have the same problem. I must made a good choice between wich grf,s i use

only people they can compile it can use more GRF,s.
why is that not so in the normal version.
ewhy can only some people they have the knowhow of computers use more GRF,s.
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Celestar
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Post by Celestar »

First of all, the number is hexadecimal (0x3500), and there's little room for increasing the number of sprites, without major changes to the sprite code. It will be done, but not now.

Celestar
Tuxist
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Post by Tuxist »

release date ?
Teren
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Post by Teren »

When it is done.
[/sarcasm]
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bobingabout
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Post by bobingabout »

i bet half the graphics you trying to use arn't even OTTD compatable.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

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Dextro
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Post by Dextro »

bobingabout wrote:i bet half the graphics you trying to use arn't even OTTD compatable.
try to load dbsetxl, newships and newplanes (and possibly newfonts) and you'll get a too many sprites error and even though dbset isn't "compatible" it works with only one or two minor flaws (speed wagons and tenders) so don jump to that conclusion so quickly ;)
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tolenneda
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Post by tolenneda »

Horse wrote:why is that even i have the same problem. I must made a good choice between wich grf,s i use

only people they can compile it can use more GRF,s.
why is that not so in the normal version.
ewhy can only some people they have the knowhow of computers use more GRF,s.
That it, :) , just becarefull on which one you want to play with. But you can mix more then simple vehicule grf file, like I do. I use "cargosetw.grf"+"dozer2,1.grf"+"newshipsw.grf"+"planesetw_459.grf"+"offices.grf"+"NEWOFFICE.GRF"+"newofficebuilding.grf" and once a will I change and also use "trafficsetw.grf" to make the road different.

To let try anybody of my finding I will share my GRF file that I can garanty at 100% that they work in open ttd, but carefull of the one you chose you will have a limited amount of witch one you will be able to use and :roll: please don't try every one of them at the same time ( I meen all the one in the file).
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