
Crash when loading saved game
Moderator: TTDPatch Moderators
Crash when loading saved game
Sorry, this one's probably something really obvious that I should have thought of already. This game crashes EVERY time I try to load it. It gives me the "Some Game Data May Be Lost" message, and about as soon as I unpause, it crashes. It normally takes 5-7 seconds. This is one of my favorite games, and I'll be sad if I lose it
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- Attachments
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- Crash12.zip
- This is the Zip. Is it missing any files?
- (263.51 KiB) Downloaded 51 times
Make sure you've got the most recent version of the US Stations. If that doesn't fix the crash, complain to Oracle.
As for the game-data-may-be-lost-message, you probably need to turn some more switches on. semaphores is the only one that looks suspicious, but I could have missed one, or it could be one that's completely missing from the cfg.
As for the game-data-may-be-lost-message, you probably need to turn some more switches on. semaphores is the only one that looks suspicious, but I could have missed one, or it could be one that's completely missing from the cfg.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
You also could try sv1fix.
I'm not sure if it will help, but trying won't hurt.
ps if you work on that savegame, do make a backup first in case you do something terrible to it.
I'm not sure if it will help, but trying won't hurt.

ps if you work on that savegame, do make a backup first in case you do something terrible to it.

Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
It still won't load without crashing, why would I need to back up?
Nah, I'll do it anyway. Thanks for pointing me to that tool. I suppose if SV1Fix can't save it, I should find Oracle and complain to... them (Him? Her? You never can tell with screen names, but I'd guess Oracle's a guy).
EDIT: Okay, I tried SV1Fix to no avail. It told me that there was no problem with it, and when I tried to play it, it still crashed. So, now I am led to wonder, what is the preferred method of communicating with Oracle? Will he come and see this topic, or will I have to point him toward it?

EDIT: Okay, I tried SV1Fix to no avail. It told me that there was no problem with it, and when I tried to play it, it still crashed. So, now I am led to wonder, what is the preferred method of communicating with Oracle? Will he come and see this topic, or will I have to point him toward it?

The game doesn't crash here.
Maybe you could try to rename ttdpatch.cfg and run the following command:
ttdpatchw.exe -!T- -W ttdpatch.cfg to create a new default config file.
It might well be the USstationset, because I haven't turned it on here, so try to disable that in the nefgrfw.cfg file too.
ps a morevehicle switch setting of 40 is absurd.
I have a setting of 12 and I have about 504 trains 274 roadvehicles 5 aircraft and 293 ships running.
Maybe you could try to rename ttdpatch.cfg and run the following command:
ttdpatchw.exe -!T- -W ttdpatch.cfg to create a new default config file.
It might well be the USstationset, because I haven't turned it on here, so try to disable that in the nefgrfw.cfg file too.
ps a morevehicle switch setting of 40 is absurd.
I have a setting of 12 and I have about 504 trains 274 roadvehicles 5 aircraft and 293 ships running.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Well, we *know* the crash is due to the USStations set; the crashlog says so.
It looks to me like it's because the AI callback uses variable 40. A patchteam member would know for sure.
(Aegir? Can you confirm?
/me hides.)
It looks to me like it's because the AI callback uses variable 40. A patchteam member would know for sure.
(Aegir? Can you confirm?
/me hides.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
DaleStan, you are right. It is due to the AI callback trying to use 40+x variables, but only because of me not being careful and just using any other action 2 as the "callback failure" action 2 - and the one I chose of course uses variable 40. I've now changed it to a pure graphics action 2 and it seems to work. Look out for a new version later tonight which should fix this problem.
Sorry about this - that's twice I've messed the AI callbacks up
.
(Flamelord, I am male, by the way
)
Sorry about this - that's twice I've messed the AI callbacks up

(Flamelord, I am male, by the way

US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
I've just released it - it should fix your problem.
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
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