how do i win a game?
what is the main goal in a scenario?
how do i win?
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- Tycoon
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- Joined: 20 Sep 2004 22:45
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
I'd say the goal is to have fun =)
It *is* possible to lose the game, but you actually have to play pretty horribly to avoid "winning". So what actually makes a "win" is your own decision.
I think for many of the regulars around here, a "win" means having a well-running and (more or less) pretty/realistic transport network.
As Mr. X writes, the game does "end" at a time. In TTD, the game "ends" in 2050, where your current company rating is recorded on the score list, but you can still continue playing afterwards.
In TTO the same thing happens, but it's already in 2030.
It *is* possible to lose the game, but you actually have to play pretty horribly to avoid "winning". So what actually makes a "win" is your own decision.
I think for many of the regulars around here, a "win" means having a well-running and (more or less) pretty/realistic transport network.
As Mr. X writes, the game does "end" at a time. In TTD, the game "ends" in 2050, where your current company rating is recorded on the score list, but you can still continue playing afterwards.
In TTO the same thing happens, but it's already in 2030.
- Born Acorn
- Tycoon
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- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
The unique thing about TT is you set your own goal. There is no way to "win" technically, the main thing is that you have fun, and achieve your own goals. I "lose" most of my games, because the network stops being fun to work with and becomes a hassle to clean up. Thats twice I have been beaten by my current scenario... 

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- Engineer
- Posts: 10
- Joined: 26 Aug 2005 14:40
- Location: scotland
Hi TTers
I define winning as:
having the most money on 1/1/2000
having the biggest quartely profit/revenue/tonnage on 1/1/2000
having the highest performance rating on 1/1/2000
I tend to stop playing in the year 2000 because the game usually stops letting you buy more vehicles soon after that date, restricting expansion. Also, to get best results you need to start replacing railroads with monorails, and I've never proved this is value for money - and it IS soul destroying.
I tend to restrict myself to rail, but use buses in towns or as temporary links to small villages. I sometimes add a bus station to the side of a rail station to increase its catchment area.
I impose extra rules on myself:
all new railway must link to my existing network. So if a subsidy is offered for a service nowhere near my network, I ignore it.
If a bankrupt company is offered for sale, I must buy it unless it has zero stations/vehicles, even if it goes nowhere near my network. It's easy to turn round competitor's lines, they're always badly laid over indirect routes with unnecessary passing loops adding t their length. Where possible I combine their lines and stations with my own.
I sometimes deliberately lay unnecessary uncrossable bits of track around industrial sites to prevnt competitors building stationsnear mine. I occasionally remove bits of competitors' roads and build a railway line diagonally across it so it can't be rebuilt.
I use A LOT of diagonal track, uncrossable by competitors tracks/roads and more direct than competitors who only seem to run N-S and E-W.
I define winning as:
having the most money on 1/1/2000
having the biggest quartely profit/revenue/tonnage on 1/1/2000
having the highest performance rating on 1/1/2000
I tend to stop playing in the year 2000 because the game usually stops letting you buy more vehicles soon after that date, restricting expansion. Also, to get best results you need to start replacing railroads with monorails, and I've never proved this is value for money - and it IS soul destroying.
I tend to restrict myself to rail, but use buses in towns or as temporary links to small villages. I sometimes add a bus station to the side of a rail station to increase its catchment area.
I impose extra rules on myself:
all new railway must link to my existing network. So if a subsidy is offered for a service nowhere near my network, I ignore it.
If a bankrupt company is offered for sale, I must buy it unless it has zero stations/vehicles, even if it goes nowhere near my network. It's easy to turn round competitor's lines, they're always badly laid over indirect routes with unnecessary passing loops adding t their length. Where possible I combine their lines and stations with my own.
I sometimes deliberately lay unnecessary uncrossable bits of track around industrial sites to prevnt competitors building stationsnear mine. I occasionally remove bits of competitors' roads and build a railway line diagonally across it so it can't be rebuilt.
I use A LOT of diagonal track, uncrossable by competitors tracks/roads and more direct than competitors who only seem to run N-S and E-W.
Keep on rollin'
Fletch
Fletch
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