It appears that anybody can add track to a flat bridge head, regardless of who really owns the bridge. Track removal, OTOH, is properly checked.
Here's a save and cfg; there should be a bridge in view when you load this game. Track can be added to the bridge heads with no difficulty, but it cannot be removed.
No ownership check when adding to custombridgeheads
Moderator: TTDPatch Moderators
No ownership check when adding to custombridgeheads
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- save&cfg.zip
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To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Towns build tunnels?
I assume you have extradynamite on, so a savegame would be probably useful (and a cfg, just to be on the safe side.)
I assume you have extradynamite on, so a savegame would be probably useful (and a cfg, just to be on the safe side.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
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