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Abraxa
Engineer
Engineer
Posts: 58
Joined: 18 Apr 2005 13:35

Post by Abraxa »

The two discoloured pixels stem from the fact that the frames in the game are drawn not as frames but as a combination of raised panel (outer rectangle) and lowered panel (inner rectangle). It would indeed look better if the two pixels would be fixed but that would mean frames would have to be handled as frames and not a combination of panels. I'll see how the bitmasks can handle that and post back - there are some magic numbers to clean up anyway :)

To sum it up: do you think the pixels should be fixed in the game?

-Abraxa
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
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Post by DaleStan »

I never noticed it (in TTD or OTTD) until it was pointed out about two posts back. I'd say it's not worth the bother unless the magic-number-fixing just happens to fix it.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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bobingabout
Tycoon
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Posts: 1850
Joined: 21 May 2005 15:10
Location: Hull, England

Post by bobingabout »

i say leave the old as it is, and use this new version for any new things. its not worth bothering with imo, if it wern't for him telling us that there were 2 pixels different, i'd probably never have noticed it.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

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