Planeset [version 1.5.3 released 2006-10-24]

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Do you like the 'planespeed' switch?

Poll ended at 14 Aug 2003 16:11

Yes
5
21%
No, planes go to fast
10
42%
You should be able to set percentage
9
38%
 
Total votes: 24

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krtaylor
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Post by krtaylor »

1. I agree, the purchase and running costs are the important thing from the point of view of gameplay, and if you can do some research and make suggestions for this Planeset in that regard, it would be greatly appreciated.

2. Having another airport would indeed help, and in fact a larger airport is currently under research. In effect, though, the Planeset would already give you one, because it includes a usable range of VTOL transport all through, so the heliport at last becomes useful.

3. Right now the Patch doesn't offer the ability to change the airport graphics except globally, but it will, so go ahead and draw time-based variants. I'd suggest at least the following:

- Zeppelin mooring mast (early heliport)
- Paved small airport
- Modern regional (small) airport
- Pre-jetway large airport (1950s)
- 1960/70 large airport
- White steel and glass 1990s large airport

I'm sure you've got ideas of your own.
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Post by PikkaBird »

krtaylor wrote:1. I agree, the purchase and running costs are the important thing from the point of view of gameplay, and if you can do some research and make suggestions for this Planeset in that regard, it would be greatly appreciated.
Well, IMO no aircraft should be profitable unless it has large loads and fast turn-around times. The larger and faster aircraft should only be profitable on longer routes.

As for airport expansions, I've attached my ideas below. the 3x4 grid is the current small airport. The 4x4 is how I'd like to see the small airport reworked, with an extra square for a taxiway and allowing one aircraft taxiing while another lands (helicopters would use the runway; to avoid traffic jams they'd either land at the top and take off from the bottom, or land at the bottom then taxi up the runway before turning off). The 5x4 is the medium airport, with the same basic layout as the small but with a longer runway, and a seperate landing/loading space for helicopters (if this proves feasable to code).
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airports_plan.gif
airports_plan.gif (5.41 KiB) Viewed 2219 times
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krtaylor
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Post by krtaylor »

There's a project in a separate thread, you can take a look and see how it's going.
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PikkaBird
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Post by PikkaBird »

Cool.. link? ;)
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krtaylor
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Post by krtaylor »

Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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459
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Post by 459 »

Progress seems to be steadily stagnant as we anticipated 8)

I think that Patchman said something like "Possible but will need A LOT of work" about the overall difficulty level of implementing these new airports into the Patch. OpenTTD has modified airports.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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krtaylor
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Post by krtaylor »

Well, it was 0%, now it's 3%... maybe time to give it a bump?

Let's make sure we don't fall into the same trap... :wink:
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Spaceball
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Post by Spaceball »

What is about the different liveries. Are they still to be implemented? I'd love to recolor some aircrafts.

cu, Spaceball
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Post by krtaylor »

They'll get implemented if / as they get drawn, so if you want to draw some, by all means!
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Post by Spaceball »

Okay I started with a redraw of the 727ea into a 727dhl. After that I made a B757 in the actual DHL Worldnet Livery. I had some time so I've redrawn the DC3 into Atlantic Air Cargo Livery

cu, Spaceball
Attachments
Boeing 727 DHL Livery
Boeing 727 DHL Livery
b727dhl.png (4.04 KiB) Viewed 1972 times
Boeing 757 DHL Worldnet Livery
Boeing 757 DHL Worldnet Livery
b757dhl.png (4.04 KiB) Viewed 1959 times
DC3 in Atlantic Air Cargo Livery
DC3 in Atlantic Air Cargo Livery
dc3atlanticaircargo.png (4.17 KiB) Viewed 1956 times
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459
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Post by 459 »

Those cargo liveries look just fine. Can't wait for you to draw UPS DC-8 :) I believe we should have both pax and cargo liveries for the livery version.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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Spaceball
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Post by Spaceball »

@459

I would say that the best solution would be two sets. One with different liveries and one for those who really can resist the Liveries.

cu, Spaceball
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You had something like this in mind? :D
You had something like this in mind? :D
dc8ups.png (4.56 KiB) Viewed 1924 times
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BeSt-Com
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Post by BeSt-Com »

can anybody help me please??? what did i wrong??
I coded the cargolifter as a helicopter, but i don't want him to fly with a 'rotor' (near the rear end of the Cargolifter ....)

Image
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Post by Szappy »

BeSt-Com wrote:can anybody help me please??? what did i wrong??
I coded the cargolifter as a helicopter, but i don't want him to fly with a 'rotor' (near the rear end of the Cargolifter ....)
You have to override the rotors with empty sprites.
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BeSt-Com
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Post by BeSt-Com »

are rotors now 'standart' when i'm coding helis??
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Post by Patchman »

"Now"? Helis always have rotors. To get rid of them you need to code a livery override with empty sprites, which makes them invisible (but technically, it still has a rotor even then).
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Spaceball
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Post by Spaceball »

I make two different Cargo Liveries for the DC-6. One for the Temperate climate and one for the artic climate.
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DC-6 Iscargo Island Livery (artic)
DC-6 Iscargo Island Livery (artic)
dc6iscargoiceland.png (4.06 KiB) Viewed 1756 times
Last edited by Spaceball on 10 Jun 2005 01:41, edited 1 time in total.
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Post by Spaceball »

I make two different Cargo Liveries for the DC-6. One for the Temperate climate and one for the artic climate.
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A white DC6 for other People who want to make some liveries.
A white DC6 for other People who want to make some liveries.
dc6white.png (4.04 KiB) Viewed 1764 times
DC-6 in Aeronica Livery (Temperate)
DC-6 in Aeronica Livery (Temperate)
dc6aeronica.png (4.22 KiB) Viewed 1766 times
The Boeing 707 in the old German Cargo Livery
The Boeing 707 in the old German Cargo Livery
german_cargo_b707.png (4.81 KiB) Viewed 1761 times
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krtaylor
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Post by krtaylor »

Wow, you're really churning them out! That's great!

How's the coding coming, 459? Any hope of a public release?
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Post by DaleStan »

Great. Lots of new sprites, and I'm essentially out of commission until early July.

@459: In about a week, assuming the 1:1.5:2:2.5 price scale is OK, I can PM you the exe that takes a Planeset NFO (in the 3/May/05 format -- each action 0 with stats for one aircraft; no special considerations for planespeed) and produces a planespeed-aware NFO. It currently accepts planespeed off, instead of outputting the do-not-load-if-planespeed-off code, but fixing that manually will be easy. The output is far from optimized; if you want, I'll see if I can get it to put the planespeed 1-3 prices in only 3 action 0s. Although I can get the current version to you in about a week, any updates will probably have to wait until July.
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